I am attempting to create a game where there is a universe of two 16-bit addresses ranging from -32768, -32768 to 32767,32767, or in hexadecimal, each value can run from $8000 to $FFFF then 0 to ...
I want to be able to position 10 various game objects (sprites) within the area of the screen which will be dynamically sized accordingly to the screen size of the device. The area in which I want to ...
I have 2 objects each with a 3x3 Matrix (Orientation) and a Vector3 (Translation). Both are relative to world coordinates. How do I calculate the position and orientation of object B in relation to ...
So here i have an image will provide a better understanding of my problem. So currently i have some white blocks and within the white blocks i have some cyan bordered boxes. So the current problem i ...