The physical location of an entity inside the game space, be it visible or invisible, absolute or relative.

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Formula for Planetary Alignment

I am attempting to create a game where there is a universe of two 16-bit addresses ranging from -32768, -32768 to 32767,32767, or in hexadecimal, each value can run from $8000 to $FFFF then 0 to ...
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3answers
30 views

Sprite not drawing at correct position

I have a texture with 20x20pixels. Consider this piece of code:`` public override void Draw(GameTime gameTime) { spriteBatch.Draw(texture,Position * 20,null, Color.White, 0f, new ...
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1answer
125 views

Relative Position/Rotation calculation

I have 2 objects each with a 3x3 Matrix (Orientation) and a Vector3 (Translation). Both are relative to world coordinates. How do I calculate the position and orientation of object B in relation to ...
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0answers
17 views

why the camera didn't capture gui position properly?

I make an GUI.DrawTexture and it's draggable, i want to make my GUI detect 3d object when i drag it to its position. The method works properly with guiTexture, but when i used it for GUI.drawable the ...
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0answers
26 views

Resize gameObject when it has extended a restricted area

So here i have an image will provide a better understanding of my problem. So currently i have some white blocks and within the white blocks i have some cyan bordered boxes. So the current problem i ...