The physical location of an entity inside the game space, be it visible or invisible, absolute or relative.

learn more… | top users | synonyms

2
votes
1answer
317 views

delay camera xna

I read this tutorial http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2/Camera_delay.php but i didnot unsterstand it. Is there another way to delay the camera position movement without this ...
0
votes
1answer
227 views

How to move the camera in XNA only after few moments?

I made the camera position 10 units from an object, but not behind it. I dont want the camera position behind the object right away when it rotates, I want that when I will rotate the object, the ...
0
votes
1answer
313 views

How to compute tile offset for different isometric angles?

I am working on an isometric game and the designers want to use a different isometric angle than the default one, where I simply had to do a 2/1 offset based on tile size. I know what the new ...
2
votes
3answers
4k views

Find Point with only angle and distance

I'm working on a school project and we have to create a tank team with the programming game Robocode (tank battle with self programmed bots in Java). I have to program a scout bot that scans, finds ...
3
votes
1answer
316 views

Entity position: In map or in script?

I'd like to know how others have handled the issue of storing the entity's position. (Or maybe it's not an issue and I just make it too complicated.) I'm undecided on whether to store the position of ...
1
vote
1answer
402 views

Scene graphs vs in-game representation

This is a general question which aim is to allow me to start digging on the subject by myself. As I noticed the general opinion is that scene graphs are good for describing the scene in a level ...
11
votes
9answers
2k views

How to implement time traveling into a game?

I was wondering how to implement time travel into a game. Nothing super complex, just time-reversal like what's in Braid, where the user can rewind/fast forward time by 30 seconds or whatever. I ...
24
votes
4answers
3k views

Finding the nearest object

I have a sizable game engine and I'd like a feature for finding the nearest of a list of points. I could simply use the Pythagorean theorem to find the distances. I know I can't simply add x and y, ...
7
votes
2answers
616 views

How should one handle positions in a tile-based world?

I have a simple Tower Defense game using a tiled world. Creep and towers are on a tile at all times. How should I represent the position of creeps in code? (Do creeps know their current tile and ...
2
votes
1answer
535 views

Why are my 2D positions “off” after adding a camera transformation in XNA?

My game's source is on github. I am following this tutorial to create a 2D camera. After I adding the transformation to the SpriteBatch, all of my positions seem to be "off" when I move the ship (and ...
6
votes
3answers
1k views

Kepler orbit : get position on the orbit over time

I'm developing a space-simulation related game, and I am having some trouble implementing the movement of binary stars, like this: The two stars orbit their centroid, and their trajectories are ...
6
votes
4answers
1k views

Determing an object's position along a curve over time

I have some objects in my game which are "thrown". At the moment I am trying to implement this by having these objects follow a parabolic curve. I know the start point, the end point, the vertex and ...
6
votes
4answers
409 views

What data should I use to track the player position on a world at the same size of the earth in a multiplayer game?

I guess this kind of game or simulator already exist somewhere, but I'm not sure... Let's imagine I'm making a game where the proportions of the planet earth and the humans beings on it are the same ...
6
votes
3answers
1k views

How would one determine the position of a participant in a racing game?

Now, for the record, I'm currently not implementing any racing game whatsoever, but this problem just popped into my mind and now I'm curious. So how would one go about finding out which participant ...