The practice of converting software from it's originally designed-for medium to another.

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0
votes
2answers
94 views

Currently developing a game with Android SDK, should I switch to a game engine in future projects? [closed]

I am an android developer, and I've made several apps on the Google Play Store. I'm currently working on my first game, which is just a simple RPG for android, that I'm coding in java with the android ...
0
votes
0answers
31 views

Converting a WIndows Store App to Android

I cross posted this from SO I'm very new to Xamarin. I have a few published Windows Store apps and want to convert them to Android. I'm attempting to use Xamarin for this. I'm just using the free ...
0
votes
2answers
134 views

Flash game on Steam

I have almost completed a game written in flash/as3 using flixel. How can I sell it through steam ? A few years back, (I was a full-time flash game dev back then..) there were 2 choices: Use Adobe ...
1
vote
1answer
129 views

Is there a convenient way to port a .apk file to a .swf file?

My friend just made a game and has a bunch of installs on the Android/Google Play. I'm curious if it's possible at all to port said game to a flash game. I've seen tutorials on how to port an .swf ...
21
votes
5answers
5k views

Why is it difficult to port games from consoles to PC?

PC ports of console games often come out a month or two later. Why is this? Games are written in languages that compile on PCs too, so the game logic should compile without issue. What's holding them ...
2
votes
1answer
320 views

Do I need any knowledge of Objective C to port a game to iOS using Unity3D?

I have no experience with Objective-C and I know iOS simply as a user of iphone and ipad devices. Now, I know that Unity3D can port my game to iOS without needing to know Objective C (that's what ...
-3
votes
3answers
156 views

Write a 2d game that is portable to mobile, browsers and computers? [closed]

I would like to develop some 2D and 2D Isometric games. Anything ranging from Tetris to Terraria style games. My problem is that if I develop said game for a PC user, I want to be able to port it web ...
1
vote
1answer
190 views

Using IGameComponent and related interfaces in MonoGame

I am trying to port a XNA project to MonoGame which involves a DLL game library that I created. This library uses the IGameComponent, IUpdateable and IDrawable interfaces to load one of my library ...
7
votes
1answer
3k views

SDL2 with OpenGL — weird results, what's wrong?

I'm porting an app to iOS, and therefore need to upgrade it to SDL2 from SDL1.2 (so far I'm testing it as an on OS X desktop app only). However, when running the code with SDL2, I'm getting weird ...
1
vote
0answers
124 views

Need help finding an old game I want to rewrite/port [closed]

There was this old stick figure game for Windows I played a while back. You, playing as a stick figure, run around on a 2d map with guns and fight other stick figures. You can get power ups, like ...
2
votes
5answers
803 views

Attach simple, portable 2D graphics for a c++ game

I have a game written in C++ (using STL and c++11 extensively). I would like to do the following things: Attach graphics to this game -> Think chessboard of some kind. I just need some pictures ...
2
votes
3answers
379 views

XNA Development on PC but Designing for Xbox 360

I'm working on a project with a buddy, he doesn't have a 360 nor does he have the money to get one right now, but we want our game to be submitted to XBLIG. So right now we're both designing our game ...
3
votes
2answers
392 views

Creating new games on Android and/or iPhone

I have a succesfull Facebook poker game that is running very nicely. I was asked if I can port my game to other platforms - mainly mobile devices (phones as well as tablets, would tablets need a ...
3
votes
1answer
345 views

How do I call glVertexPointer in Java?

I'm trying to convert the following code to Java: glVertexPointer( 3, GL_FLOAT, 0, &(mesh.m_PositionBuffer[0]) ); Where mesh::mPositionBuffer is std::vector<glm::vec3>; How would I make ...
0
votes
1answer
217 views

Is it easy to switch from Chipmunk to Box2D?

Currently I'm doing some prototyping with physics in Python and I later plan to port the code over to C++. Box2D has some features that I really like so I'd rather use that library instead. The ...
4
votes
1answer
351 views

Porting games made for PC to console in UDK/Unity3d

I am now trying to learn game development in UDK and Unity3d, just trying both out, and try to get an idea how they work, and for now im mostly focusing on the PC games.. I want to know, how ...
1
vote
1answer
558 views

What's the difference with how Box2D and Farseer behave in terms of collisions?

I've ported my engine to iOS and have been using the C++ version of Box2D. Everything runs fine except on collisions, it seems Box2D and Farseer handle collisions somewhat differently. Anyone know ...
3
votes
2answers
719 views

Faster way to scale images than gluScaleImage?

I'm porting a C++ game to Android using the NDK and there's one bottleneck that's really slowing down the code: gluScaleImage(). Does anyone know of a faster way to scale image textures?
-2
votes
4answers
1k views

How portal 2 can be so cross-platform? (pc,osx,xbox,ps3)

I mean: i don't think they made 4 differnet game for each platform. How they achived such huge cross-platform? (Did they use a graphic engine that already supports all of them?) Thanks
13
votes
6answers
857 views

Phone for Android game development [closed]

I've been developing casual iPhone/iPod Touch games touch for about two years. I'd like to port some games to the Android platform. Since I'm stuck w/ a two year iPhone contract I don't want to get ...
28
votes
6answers
8k views

Should I be using Lua for game logic on mobile devices?

As above really, I'm writing an android based game in my spare time (android because it's free and I've no real aspirations to do anything commercial). The game logic comes from a very typical ...
12
votes
1answer
723 views

What do I need to develop for the Playstation 3?

I made a game, and I want to port it to the Playstation 3. What do I need in terms of hardware, money, licenses and such?