Not sure whether this is an LWJGL or math question. I want to check whether a shape is on-screen, so that I don't have to render it if it isn't. First of all, is there any simple way to do this that I ...
Last month, I experimented a lot in game development using cocos2d for the iPhone, especially on moving and modifying sprites. However, vertices and polygons are still new stuff for me. I developed ...
I'm using Farseer physics engine. I have a simple rectangle body and would like it to split into two pieces given a starting coordinate (where the bullet enters the object) and ending coordinate (...
Do you have any reliable 3d polygonal face normal calculation code? Any language will do, I'll port it to make it work. Even if you find some code in a 3d game engine and post it here I'll be more ...
I'm working on a breakout clone, and I wish to create some realistic physics effects for collision - angles on the paddle should allow the ball to bounce, as well as doing curve balls etc. I could use ...
I have a polygon (sometimes convex, but often concave), and a bunch of circles with different radii. How can I find out if a circle is intersecting/overlapping with the polygon? I could split my ...