A 2D shape consisting of straight lines that are joined to for a circuit.

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1answer
1k views

How to render images/textures in shape/polygon form?

I'm working with SFML right now, and upon finishing the tutorials I still do not know how to give a shape a texture or image -- not just a solid color/outline. The only thing I know can take an ...
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vote
1answer
454 views

How can we match polygon data structure with a background image

I am referring to this fireball game. The ball will collide with background, which is in polygon form. I was wondering, how I can match my polygon data structure with the background image. Say, I ...
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vote
2answers
1k views

LWJGL Determining whether or not a polygon is on-screen

Not sure whether this is an LWJGL or math question. I want to check whether a shape is on-screen, so that I don't have to render it if it isn't. First of all, is there any simple way to do this that I ...
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2answers
2k views

How to create 2D game terrain?

Last month, I experimented a lot in game development using cocos2d for the iPhone, especially on moving and modifying sprites. However, vertices and polygons are still new stuff for me. I developed ...
5
votes
1answer
243 views

Splitting an object into two

I'm using Farseer physics engine. I have a simple rectangle body and would like it to split into two pieces given a starting coordinate (where the bullet enters the object) and ending coordinate (...
3
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1answer
704 views

Breakout clone, how to handle/design for collision detection/physics between objects?

I'm working on a breakout clone, and I wish to create some realistic physics effects for collision - angles on the paddle should allow the ball to bounce, as well as doing curve balls etc. I could use ...