As you can understand from the title, I'm pretty new to game development. I'm doing this for fun. Anyway here's my question. I have this Farseer Physics samples and i've been studying them for a few ...
I'm writing a Windows tool that uses XNA and allows the user to place textures on the screen. I'm using a 'camera' for the SpriteBatch used to draw the textures, e.g: Matrix matrixForSpriteBatch = ...
I basically need to fill a texture into a polygon using the SpriteBatch. I've done some research but couldn't find anything useful except polygon triangulation method, which works well only with ...
I'm using PIX from the DirectX SDK to monitor my XNA application. I want to see the polygon count a model loaded in the application and was told this was information I could get from using PIX. ...
I need an editor to plot a polygon over the texture for of a ship in my game. It would look like this.. Where the red is the collision outline and the image is the texture. I want to store the ...