I'm looking for an algorithm that converts a regular grid of heights (e.g. 1024x1024) to a triangular irregular network. Here is an image showing an example of a triangular irregular network: I've ...
How did they make the terrain in trine? I think they took a polygon approach. It doesn't seem that they used a heightmap because it is in all three vectors, or a voxel method because it doesn't have ...
Last month, I experimented a lot in game development using cocos2d for the iPhone, especially on moving and modifying sprites. However, vertices and polygons are still new stuff for me. I developed ...