I am trying to render a plane with nodes. FYI : Nodes know what other nodes it is being attached to. I can think of a way to render them as long as they are aligned in a circular pattern; have a ...
Let's say we have a 2D image black on white that shows a closed geometric shape. Is there any (not naive brute force) algorithm that approximates that shape as closely as possible with n triangles? ...
Games like Super Metroid and Aquaria present the terrain with the other facing parts having rocks and stuff while deeper behind them (i.e. underground) there's different detail or just black. I ...