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Is there any heuristic to polygonize a closed 2D raster shape with n triangles?
Let's say we have a 2D image black on white that shows a closed geometric shape.
Is there any (not naive brute force) algorithm that approximates that shape as closely as possible with n triangles? ...
42
votes
2answers
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How can I get textures on edge of walls like in Super Metroid and Aquaria?
Games like Super Metroid and Aquaria present the terrain with the other facing parts having rocks and stuff while deeper behind them (i.e. underground) there's different detail or just black.
I ...