Tagged Questions
2
votes
1answer
485 views
Box2D + Love2D (Lua) - Assertion fail with polygon meshes
When I try to create a triangle collider for my game it sometimes leads to an assertion fail. I use the physics engine that comes with love2d (Box2D). That's the error message that appears when the ...
5
votes
1answer
209 views
Splitting an object into two
I'm using Farseer physics engine.
I have a simple rectangle body and would like it to split into two pieces given a starting coordinate (where the bullet enters the object) and ending coordinate ...
3
votes
1answer
531 views
Breakout clone, how to handle/design for collision detection/physics between objects?
I'm working on a breakout clone, and I wish to create some realistic physics effects for collision - angles on the paddle should allow the ball to bounce, as well as doing curve balls etc. I could use ...