-2
votes
0answers
48 views

What does it take to give 1080p support in games? [on hold]

So I have been reading about HD remakes how texture resolutions are upped/touched up and have other qualities such as AA applied, models can can increased poly count. I also read however that a game ...
0
votes
2answers
199 views

games logic based on closed shapes

I would like to know the math concepts behind shape based games like http://www.miniclip.com/games/fat-slice/en/ To be specific, I would like to know on how to model shapes programmatically finding ...
1
vote
1answer
413 views

2D SAT Collision Detection not working when using certain polygons (With example)

My SAT algorithm falsely reports that collision is occurring when using certain polygons. I believe this happens when using a polygon that does not contain a right angle. Here is a simple diagram of ...
2
votes
2answers
152 views

What is the purpose of glEdgeFlagv?

I know that what both glEdgeFlagv and glEdgeFlag do is toggle boundary edge status, but my question is why does the v version exist when the documentation specifies that the only difference is that ...
0
votes
1answer
729 views

How to render images/textures in shape/polygon form?

I'm working with SFML right now, and upon finishing the tutorials I still do not know how to give a shape a texture or image -- not just a solid color/outline. The only thing I know can take an ...