0
votes
6answers
855 views

Avoiding constant IF checks for loops

As an example, I have 3 different loops that are executed in certain conditions. I want to know if there's any way short of something like this: if(day) x++; else if(night) y++; else z++; ...
16
votes
3answers
4k views

Polling vs event driven input

I'm developing a game using polling for the input method. However, now that I'm delving deeper into the game menus and other UI components, I'm finding that I'd probably like to have event driven ...