16
votes
3answers
4k views

Polling vs event driven input

I'm developing a game using polling for the input method. However, now that I'm delving deeper into the game menus and other UI components, I'm finding that I'd probably like to have event driven ...
8
votes
3answers
1k views

Key combinations on poll-based input

So assume you have an input system that is based on polling void update() { if( Keyboard[ 'A' ] ) // A is down } Say you want to be able to recognize 3 to 8 length key combinations ...