I have a 3D point cloud data set with different attributes that I visualize as points so far, and I want to have LOD based on distance from the set. I want to be able to have a generalized view from ...
i need to render some 3d points inside a WPF application. How i can do this? there are a lot of 3d engine but i need an easy and fast solution to just render this point cloud. No lights, no texture, ...
Point clouds can be obtained from a physical camera using phase shift algorithm. These may be 3-4 separate point clouds. My job is to combine those point clouds (register, filter) using signal ...
In my project I am working on automatically deforming an arbitrary mesh with respect to another arbitrary mesh, within the context of user generated content, similar to this deformer being developed ...
Does anyone know an efficient algorithm to find the edge of a point cloud? Hopefully the picture in the link can illustrate what I mean. It's a plus if the algorithm can handle point clouds that are ...
D3D10/D3D11 drops support for point primitives. I'm trying to render a set of points for quick and dirty debug, any suggestions/quick hacks for getting large size points to show up in D3D11?
I want to know how the algorithm works in this game: http://www.gametrailers.com/user-movie/cloud-the-game/45068 Especially how the game generates the real time cloud, and be able to merge with other ...
Many aspects of Unlimited Details Unlimited Detail Technology seems dubious to me, even the introductory paragraph (because of the usage of the word unlimited): Unlimited Detail is a new ...