I've read a lot about the importance of using powers of 2 png's for textures when using OpenGL ES. However, how does this relate to Google's own documentation regarding the resizing of graphics for ...
I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game ...
I was wondering if someone could please explain the process and rules for turning an animation into a png sequence, in flash CS5. I know you can go to export movie and chose png sequence but ...
I am making a game in which I use the alpha value, in some cases for transparency, in others for occlusion, and for HDR in others. I'm loading the images like this (this is MonoTouch, but objective-c ...