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2
votes
0answers
28 views

Restore IAP in Android using Prime 31

can someone please guide me how to restore purchases in android using prime 31. What my basic understating is to get the list skus which player has purchased after he logs in with his account and ...
2
votes
1answer
105 views

How to get the mouse events in an unreal engine editor plugin?

I would like to react to user inputs in an editor plugin, how can I do that? In a game I can use a custom Pawn or a custom PlayerController but how can I do it in the editor?
0
votes
0answers
15 views

MInecraft server will will not reconise my minecraft plugin

I have coded a bukkit plugin using the spigot.jar as my api however the server doesn't seem to recognize it and does not even crate a config folder for it main class - package ...
2
votes
1answer
257 views

How will Unity games work on Chrome now that NPAPI is disabled?

As expected, this September Google disabled NPAPI in Chrome, which Unity Web Player relies on. As far as I know, Chrome now has its own API plugin API. Will the Web Player returning to Chrome without ...
1
vote
1answer
212 views

Create a WebGL native plugin

I am trying to create a WebGL plugin and I read in the docs here: http://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html But I'm not sure I understand. I created a file in ...
0
votes
1answer
76 views

How do you get the player's last car in GTA IV?

I am developing a car control plugin for GTA IV and everything is working except the lock/unlock doors feature. Despite using the Player.LastVehicle handle, the code only works while the player is in ...
0
votes
1answer
134 views

Google Play Game Services (Unity Plugin) Turn Based Multiplayer List of Open Matches

I took a closer look at Google Play games services Turn based multiplayer, and I cannot find out if I am somehow able to just get a list of all open matches, so that I can implement my own GUI. It ...
0
votes
0answers
56 views

Static blocks - phaser isometric plugin

I'm creating isometric game like minecraft with phaser engine with rotates isometric plugin and I need colliding with player, but when I turn off physics, blocks is not static. Question: How to ...
0
votes
2answers
381 views

How do I get GL.IssueRenderEvent to work on iOS with Unity 5?

I'm trying to get GL.IssuePluginEvent to work, according to this: http://docs.unity3d.com/Manual/NativePluginInterface.html I have a plugin made with this code: extern "C" { void ...
0
votes
1answer
76 views

Compiled vs Scripting Plugin System

I'm making a very simple game that revolves mostly around user-created mods. So far I've seen most games using Lua or something like Lua to enable user scripting, but recently I've seen people using ...
0
votes
2answers
504 views

Execute native ios code in unity [closed]

I want to execute native iOS code in unity. For this I have added two files in /plugins/ios. ViewController.h ViewController.m Code for each file represented as under. ViewController.h ...
1
vote
2answers
214 views

Is video compositing feasible?

I've been considering the idea of a game client that acted as a video compositor, only drawing, by itself, the terrain, the characters... deferring other graphic elements to separate processes. For ...
6
votes
1answer
431 views

How do I import service references to Unity3D?

I'm attempting access a service reference in Unity. I need two: the SOAP framework and a separate service called ContentVault. The respective service URL's are: SOAP: ...
0
votes
0answers
433 views

Is it possible to use plugins like Admob when creating a UDK game for Android or iOS?

Is it possible to use plugins like Admob or Chartboost for iOS and Android when using UDK? I am interested in an official or unofficial source where it's mentioned that the plugins are possible or ...
0
votes
3answers
199 views

Securing game plugins / mods for java

I am looking into using Java to write a game core, then writing the game logic separate either in Java, or using something like Python. This way I open up the ability for any future users to modify ...
1
vote
1answer
79 views

OSX Based Equivalents for Stacking Normal Maps?

I've been looking for an OSX based alternative to the Windows based xNormal and NVIDIA textures tools for stacking normal maps in photoshop. Can anyone recommend something, whether it's a standalone ...
4
votes
2answers
790 views

Game Editor plugin architecture

I'm creating 3D Game Editor for my own use. As rendering i took Ogre3D and MFC as UI. I faced with architecture problem. I am using Document/View architecture and for each Doc. i create new ...
2
votes
1answer
380 views

TF2 plugin signature (Source SDK)

I am working on the server plugin for TF2. I need it for getting some stats from game (no hacking and cheating). My problem: I got message "No valid signature found..." while testing my plugin. But I ...
4
votes
1answer
604 views

How could I implement my library/game to run in a browser plugin?

I usually code cross-platform, to build as native code for Mac Linux and Windows, but I clearly see the value in being able to display my game in a browser. Could you guide me in doing such a task? ...