The process of testing the game by having a live person play it (or a portion of it).

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6
votes
4answers
790 views

Game testing on Android - emulator or real devices?

I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of ...
0
votes
0answers
15 views

How do I start the process of looking for playtesters for an iOS game? [duplicate]

How does an independent developer typically go about finding a group of people to playtest their iOS game in 2013? Is it through Reddit? College campuses? Steam Forums? For example my game is ...
0
votes
0answers
69 views

Beta testers - where to find them [duplicate]

I would appreciate if you could point out ways of getting Beta testers for a freemium iPad game. Where do we find beta testers?
1
vote
1answer
128 views

Betatesting an android game. Best practices? [duplicate]

Our game is in our final stage prior to be released. I would like at this stage to add some beta testers to let them hunt bugs, etc... Is there any good platform/site to achieve this? I have noticed ...
1
vote
2answers
110 views

How many testers should I get for my game?

I made a game for my bachelor final project. How many testers should I get to play-test my game? Is there any theory about that? Would be really helpful if you can give any citation or source, since ...
13
votes
3answers
460 views

Playtesting Own Game - How To Be Objective?

I am currently working on an iPhone game and am having trouble playtesting to find out which parts of the game are fun and which need to be reworked. As I sit down to play the various iterations, my ...
2
votes
1answer
89 views

How can I use remote playtesters?

I'm working on a website for asynchronous two-player games (mostly board games); as part of the site's development I'm hoping to use it to playtest new games I design. The good news is that this ...
7
votes
2answers
827 views

Some theory questions about classic endless arcade games

I had read in the book "A theory of fun for game design" that once the player realizes that he cannot overpower the computer in anyway (or) the AI is unbeatable (badly designed/coded) he will leave ...
2
votes
2answers
94 views

What is balance needed between testing the game mechanic (play testing) and testing the code

I do not work in the industry and I wondered very broadly what percentage is given over to play testing versus getting the bugs out. Or does no-one really work it like this?
3
votes
1answer
316 views

Where can I get people to test my game?

I've just finished making the core aspects of my HTML5 game. I have a server and all that, but is there a site where I can find people that would test my game? I figured that getting my friends to do ...
3
votes
2answers
147 views

What is a good way to test demand for a new game platform?

I'm working on a game platform that turns your iPhone, android or iPad into a steering wheel, for racing games (like need for speed and dirt 3) and flight simulators for example. I'd love to figure ...
1
vote
2answers
147 views

How can I automate high-level user interactions to test correctness of my game?

I am trying to automatically simulate the game experience in my programming game. I think Expect is the way to do it because it creates its own tty for the process, becoming independent process of the ...
4
votes
2answers
634 views

Factors to consider when building an algorithm for gun recoil

What would be a good algorithm for calculating the recoil of a shooting guns cross-hairs? What I've got now, is something like this: Define min/max recoil based on weapon size Generate random ...
8
votes
2answers
396 views

What should I expect from volunteer playtesting?

I have recently been invited to do some volunteer playtesting for a pretty well known developer. They made it very clear that it was on a volunteer basis only. It's not a job and I won't be getting ...
17
votes
7answers
935 views

How do you get useful data from playtesters?

There are a few types of feedback you can get from playtesters, and I wonder how to best gather data for each of them... Crash Reports. When my C++ game crashes while someone is playing it, how do I ...