I'm working on a website for asynchronous two-player games (mostly board games); as part of the site's development I'm hoping to use it to playtest new games I design. The good news is that this ...
I had read in the book "A theory of fun for game design" that once the player realizes that he cannot overpower the computer in anyway (or) the AI is unbeatable (badly designed/coded) he will leave ...
I do not work in the industry and I wondered very broadly what percentage is given over to play testing versus getting the bugs out. Or does no-one really work it like this?
What would be a good algorithm for calculating the recoil of a shooting guns cross-hairs? What I've got now, is something like this: Define min/max recoil based on weapon size Generate random ...