Tagged Questions
1
vote
1answer
63 views
How can I use remote playtesters?
I'm working on a website for asynchronous two-player games (mostly board games); as part of the site's development I'm hoping to use it to playtest new games I design. The good news is that this ...
7
votes
2answers
633 views
Some theory questions about classic endless arcade games
I had read in the book "A theory of fun for game design" that once the player realizes that he cannot overpower the computer in anyway (or) the AI is unbeatable (badly designed/coded) he will leave ...
2
votes
2answers
88 views
What is balance needed between testing the game mechanic (play testing) and testing the code
I do not work in the industry and I wondered very broadly what percentage is given over to play testing versus getting the bugs out. Or does no-one really work it like this?
3
votes
2answers
533 views
Factors to consider when building an algorithm for gun recoil
What would be a good algorithm for calculating the recoil of a shooting guns cross-hairs?
What I've got now, is something like this:
Define min/max recoil based on weapon size
Generate random ...