A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.

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2
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3answers
193 views

Jumping higher when the player touches a trigger collider in Unity

Im using Unity engine to create a 2D platformer. My character can single/double jump, this works fine everywhere except when i am in range of a collider with a IsTrigger set to TRUE, then my character ...
2
votes
2answers
273 views

Camera movement and threshold not working

I have a platformer that is in progress, part of this has a camera which I only want to move when the character moves out of a certain threshold, to try to accomplish this I have the following if ...
0
votes
2answers
251 views

Basic 2d platform collision detection algorithm has a slight bug (Java)

I'm trying to implement collision detection between Player (the main character) and a Platform. They are both modelled as rectangles; when player hits the side of a platform he should bounce off it ...
0
votes
1answer
149 views

Adding a small slide when player releases left/right key

The aim is for the player object to slow down and stop instead of just stopping dead. The following codes works ok when the player is not jumping, but gets stuck in an object if the player is in the ...
0
votes
1answer
201 views

How to design basic physics and movement behavior for 2D platformer?

I want to make a simple 2D platformer. I know some basic 2D physics and how to implement them in a game. How to make a character jump, accelerate, decelerate, etc. But I have no idea how to actually ...
0
votes
1answer
237 views

Collision with Two Angled Platforms

I've encountered a problem in my attempt to implement Collision Handling for a game I'm creating, involving a collision with two angled platforms. I'm using GJK-EPA for detecting/handling collisions ...
-1
votes
1answer
253 views

Pixel perfect collisions for platforms

i'm trying to do a pixel perfect collision but i don't know how to handle collisions when there is a jump . Here i have one image of a sample map: But maybe I've done a bad supposing all pixel like ...
-2
votes
1answer
829 views

Why does my sprite shake while moving?

Player movement causes its sprite to shake a bit. I don't what is causing it or how to fix it. I recorded a video of the problem. In the recording, it looks like the world is shuddering, but only ...
2
votes
0answers
255 views

beginContact triggered more than once on some objects

Short version: It looks like beginContact is detecting continuous collisions. I'd like to avoid that. Long version : I use Box2Dweb to write a 2D platformer. It's my first game using this lib, and, ...
0
votes
0answers
48 views

Hard time implementing AABB collision into a platformer

I have AABB collision working fine. The problem is I can't get it to work with a platformer style game. The collision makes the player move a bit static when colliding and the gravity wont work with ...
0
votes
0answers
59 views

Basic Line of Sight - Pygame

I'm working on a very basic platformer. All objects are rectangles. I've been looking for a simple way to determine if the line of sight is obstructed between Player and CPU by a platform. I saw ...
0
votes
0answers
25 views

Colliding wiith a smooth line of blocks

I'm having a strange problem. I'm creating a 2D platformer, and creating the gameplay map by reading a csv file and placing prefabs of the appropriate type on map. One part of the map is a simple ...
0
votes
0answers
173 views

Help slope tile collision platformer (XNA/C#) 2D

I have been creating a platform game in C# and XNA, everything works pretty well least the slope (down left and right). This is the project that I have so far. PlatformGameEngine.rar if the ...
0
votes
0answers
36 views

Processing.js for loop not executing all the way

I'm trying to add elements to an ArrayList (in Processing.js, basically a javascript array) in a for loop. BEcause of the many objects I need to add, the for loop is not incrementing all the way ...