A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.

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2
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3answers
374 views

Adding a small slide when player releases left/right key

The aim is for the player object to slow down and stop instead of just stopping dead. The following codes works ok when the player is not jumping, but gets stuck in an object if the player is in the ...
0
votes
2answers
661 views

Basic 2d platform collision detection algorithm has a slight bug (Java)

I'm trying to implement collision detection between Player (the main character) and a Platform. They are both modelled as rectangles; when player hits the side of a platform he should bounce off it ...
-1
votes
2answers
432 views

How to design basic physics and movement behavior for 2D platformer?

I want to make a simple 2D platformer. I know some basic 2D physics and how to implement them in a game. How to make a character jump, accelerate, decelerate, etc. But I have no idea how to actually ...
1
vote
1answer
40 views

Handling movement on sloped surfaces - clamping character to sloped surface

I've noticed that a lot of people seem to have this issue but I've yet to find an actual working solution - when a rigidbody-based character controller (I'm not using Unity's character controller) ...
1
vote
1answer
27 views

Java - Performance problem with BufferedImage and AlphaComposite

:) I'm currently making a 2D platformer game and now I want to implement Light using AlphaComposite. For creating the lights I first create a blank BufferedImage with ARGB format. After this, I ...
1
vote
1answer
45 views

How to make a temporary collision?

I have a key and door system working, the character(ball) picks up the key and when it is within the collider it sets the text("press E to open") on the screen to active so that they can open the door....
1
vote
1answer
99 views

What's the best way to deal with platformer tile collisions?

I am starting with game development and creating a basic platformer game. I already have searched a lot and found some ways to implement the platformer aspect to the game, like apply a gravity, ...
1
vote
1answer
122 views

How to create 2D cameras in swing?

What is the best way to create a camera for a 2D platformer using swing, and I want to create a camera that moves instead of moving the background. This is because I'm going to have objects rotated by ...
1
vote
1answer
217 views

Increasing friction or Adding force relative to transform position in Unity 2D?

Back again with a quick question! I have a few basic platforming mechanics going on in this scene. I have a prefab platform with an animation that loops back and forth between two different x ...
1
vote
1answer
441 views

How to get plausible platformer physics with Farseer on MonoGame/XNA?

I am creating a 2D Vectorial (made of polygons, not tiles !) platformer using MonoGame and Farseer Physics Engine. Everything works perfectly, except the movement of the character which doesn't feels ...
0
votes
1answer
265 views

Collision with Two Angled Platforms

I've encountered a problem in my attempt to implement Collision Handling for a game I'm creating, involving a collision with two angled platforms. I'm using GJK-EPA for detecting/handling collisions ...
-1
votes
1answer
331 views

Pixel perfect collisions for platforms

i'm trying to do a pixel perfect collision but i don't know how to handle collisions when there is a jump . Here i have one image of a sample map: But maybe I've done a bad supposing all pixel like ...
2
votes
0answers
331 views

beginContact triggered more than once on some objects

Short version: It looks like beginContact is detecting continuous collisions. I'd like to avoid that. Long version : I use Box2Dweb to write a 2D platformer. It's my first game using this lib, and, ...
1
vote
0answers
40 views

Collision Detection between two instances of the same Prefab

I am a trying to recreate the first stage of Super Mario Brothers, but I am having a bit of trouble with the collision system between Koopa Shells. I have written two different scripts in hopes to ...
1
vote
0answers
101 views

Java Libgdx Attaching Sprite to Box2D Body

So I am working on programming a java 2D platformer for fun on the side and I have a rendered TMX level and a box2d body (just a circle shape) that I am currently using as my player. All the controls ...
1
vote
0answers
68 views

Libgdx box2d - what is the best approach to spawn an actor on a stage dynamically?

I'm currently building a 2d sprite infinite runner game, but everytime I spawn new enemy(actor) and platform, I noticed that there's a delay on it. Any idea of what would cause this behavior? I'm ...
1
vote
0answers
65 views

How to disable static friction in Box2D?

I'm making a 2D platformer. One of the issues is that when the character hits the ground, there's an initial pause and then the character finally slows down to a halt. I believe the initial pause is ...
1
vote
0answers
147 views

How is curved 2d ground is implemented in real games?

I'm developing a 2d platformer (inspired by N game) and I already successfully implemented circle-convex, convex-convex and circle-circle collision. But now I want to be able to make platform that ...
1
vote
0answers
32 views

Colliding wiith a smooth line of blocks

I'm having a strange problem. I'm creating a 2D platformer, and creating the gameplay map by reading a csv file and placing prefabs of the appropriate type on map. One part of the map is a simple ...
0
votes
0answers
14 views

Coordinate code for moving the object from one side to others side

I'm trying to make a 2D games, like airplane in android. To play the airplane, the user must shake the phone and then the airplane will move from left side to right side. And I don't know how to move ...
0
votes
0answers
32 views

How to make the player glide after a jump in Unity?

I need a script that can make my player do an horizontal movement when he is in air (jumping) Take my older script! using UnityEngine; using System.Collections; public class Player : MonoBehaviour {...
0
votes
0answers
32 views

Libgdx game doesn't work correctly after game over screen

So, I am trying to create a platform game for Android. As part of the game, I have created ladders that the hero is climbing. When he hits the enemy he dies, there is a game over screen --> touch to ...
0
votes
0answers
187 views

c# adding object collision to multiple objects

I'm trying to make a mario, platformer type game, and from following a tutorial, they've done the collision like this, but im wondering if there is a simpler way to it since I want to have collision ...
0
votes
0answers
66 views

Grapling hook in 2D platform game (C programing)

I'm new in the programming world and I'm studying programming for video games, and I'm trying to create a game for a class project. I need my character to throw a grappling hook into a specific "rock"...
0
votes
0answers
59 views

Sub pixel Sprite jitter on moving platform

I have written a simple 2D platform game in C++. Coordinates are stored as integers, not floats. To facilitate smooth acceleration, the positions and velocities of the game objects are stored in sub ...
0
votes
0answers
44 views

How to parse a and displat TMX map object in SDL using tmxparser ?/How to make a platform game using tiled editor and SDL?

I am newbie in this field getting too much trouble in simple platform game for one of my project module if you guys could help or share some code. This is what I have done till now. I could parse a ...