A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.

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42 views

Problem with Sprite not jumping off of platform (using rectangles for collision Detection)

When my sprite is on top of the platform, he stays on top of it, thanks to the rectangles I made for him and the ground he stands on. but when I click "jump" he does not jump most of the time. I need ...
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1answer
149 views

Camera movement and threshold not working

I have a platformer that is in progress, part of this has a camera which I only want to move when the character moves out of a certain threshold, to try to accomplish this I have the following if ...
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1answer
53 views

Slopes vs. Rectangles: Different Collision Points

My platformer has both rectangular tiles and right-triangle slopes with rectangular hitboxes. My sprites are also rectangular. Collision with only rectangular tiles works well. Even if there are ...
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1answer
76 views

Adding a small slide when player releases left/right key

the aim is for the player object to slow down and stop instead of just stopping dead. The following codes works ok when the player is not jumping, but gets stuck in an object if the player is in the ...
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1answer
203 views

Scaling background without scaling foreground in platformer?

I'm currently developing a platform game and I've run into a problem with scaling resolutions. I want a different resolution of the game to still display the foreground unscaled (characters, tiles, ...
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1answer
216 views

Collision with Two Angled Platforms

I've encountered a problem in my attempt to implement Collision Handling for a game I'm creating, involving a collision with two angled platforms. I'm using GJK-EPA for detecting/handling collisions ...
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1answer
47 views

SpriteKit - How to detect if no Collision hapened ?

So i'm making a platformer game think ( doodle jump - mega jump ) but in top down view, i'm not making the player go up, i want it to go forward. My problem is i can't detect if he jump and misses the ...
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1answer
206 views

Pixel perfect collisions for platforms

i'm trying to do a pixel perfect collision but i don't know how to handle collisions when there is a jump . Here i have one image of a sample map: But maybe I've done a bad supposing all pixel like ...
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1answer
388 views

Why does my sprite shake while moving?

Player movement causes its sprite to shake a bit. I don't what is causing it or how to fix it. I recorded a video of the problem. In the recording, it looks like the world is shuddering, but only ...
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0answers
177 views

beginContact triggered more than once on some objects

Short version: It looks like beginContact is detecting continuous collisions. I'd like to avoid that. Long version : I use Box2Dweb to write a 2D platformer. It's my first game using this lib, and, ...
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80 views

How to design basic physics and movement behavior for 2D platformer?

I want to make a simple 2D platformer. I know some basic 2D physics and how to implement them in a game. How to make a character jump, accelerate, decelerate, etc. But I have no idea how to actually ...
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80 views

Physics don't apply on a unique body AndEngine

I am developing a game in AndEngine so far I managed to create everything I wanted for my sprite that was connected to a BoxBody. I was rotating it moving it everything was great. I wanted my ...