A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.

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16
votes
1answer
734 views

Recreating retro/NES style physics with intentional imprecision

Background: I'm having a problem getting the jump curve correct for a retro platformer remake project of mine. The original game is for the NES, and the player's velocity is stored in two separate ...
26
votes
6answers
8k views

A way to store potentially infinite 2D map data?

I have a 2D platformer that currently can handle chunks with 100 by 100 tiles, with the chunk coordinates are stored as longs, so this is the only limit of maps (maxlong*maxlong). All entity positions ...
1
vote
2answers
868 views

Getting 2D Platformer entity collision Response Correct (side-to-side + jumping/landing on heads)

I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to ...
8
votes
5answers
4k views

How can I easily implement swinging in a platformer game?

I'm developing a game in which player can use ropes to swing (just like what Spiderman or Bionic Commando did) and I'm having problem implementing this behavior. Can anyone help me how to do this, I ...
4
votes
2answers
5k views

Starting Java 2D Platformer using LWJGL [closed]

Getting started on a 2d platforming project in java. I've decided on using LWJGL and OpenGL, but I don't quite know where to start. What is typically the first thing one would work on with a ...
4
votes
5answers
1k views

The Decline of 3D Platformers [closed]

What contributed to the decline of sales of 3D platformers over the past decade? (Other than Microsoft's acquisition of Rareware.) Would it be a mistake for a developer other than Nintendo (or indie ...
5
votes
4answers
2k views

Make player to always move along the terrain

I'm working on a 2D platformer side scroller game. I am giving high impulse to player, the player starts moving and if it hits a slope on terrain, it gets a vertical movement and starts to fly over ...
7
votes
2answers
25k views

Making a 2D Platformer in C++/SDL. Looking for tutorials/examples/resources

I have a lot of experience with C++, but I have no experience with game programming. This summer I plan to create a 2D platformer from scratch using C++/SDL for the learning experience. I am looking ...
3
votes
2answers
2k views

Simple puzzles in platform games

I'm working on simple platformer game. I've got already finished programming the main part of game, which is moving and collecting items. I want a unique game puzzle in every level, but I can't ...
13
votes
2answers
2k views

Wall Jump for 2D Platformer

I've been looking for a way to implement wall-jump in my xna game, but I can't find any information about it, can someone could someone please help me out ?
23
votes
2answers
2k views

Mega Man-style screen scrolling design

The NES classic Mega Man series uses a very specific scrolling technique that I'm having a hard time wrapping my head around implementing. Essentially, the level is divided into "screens" which are ...
5
votes
2answers
256 views

How to “repeat” a sprite in the gameworld in a random fashion?

I have a platform flash game which includes a level with just two backgrounds which are flipped side by side so that a looping background effect is created. In this I have to include Obstacles. ...
14
votes
3answers
3k views

How do I handle moving platforms in a platform game?

I don't want to use box2d or anything, I just want simple moving platforms (up-down, left-right, diagonal and circular paths). My question is to handle the update order / control hierarchy so that the ...