I'm building a platformer in cocos2d, my first game project. I'm working on movement and collision detection. I'm using a tilemap with a "meta" layer of invisible blocks that are designated ...
I'm creating a platformer game that has a "co-operative" feature which I'd like to work over networks / the internet. Now I've read up on network game programming including articles like What every ...
I have a problem with AABB collision resolution. I resolve AABB intersection by resolving the X axis first, then the Y axis. This is done to prevent this bug: http://i.stack.imgur.com/NLg4j.png ...
Background: I'm having a problem getting the jump curve correct for a retro platformer remake project of mine. The original game is for the NES, and the player's velocity is stored in two separate ...
I have a 2D platformer that currently can handle chunks with 100 by 100 tiles, with the chunk coordinates are stored as longs, so this is the only limit of maps (maxlong*maxlong). All entity positions ...
I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to ...
Getting started on a 2d platforming project in java. I've decided on using LWJGL and OpenGL, but I don't quite know where to start. What is typically the first thing one would work on with a ...
What contributed to the decline of sales of 3D platformers over the past decade? (Other than Microsoft's acquisition of Rareware.) Would it be a mistake for a developer other than Nintendo (or indie ...