A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.

learn more… | top users | synonyms (1)

0
votes
1answer
252 views

“Running” against a steep slope on a Box2D Platformer

Ive seen alot of pages talking about how to emulate a platformer on Box2D, specially about how people dont want to slide down a slope. Well, my problem is different and Im surprised I cant find ...
0
votes
1answer
1k views

Camera controller in a 2d platformer

I'm basically bumming around using Unity's 2D creation tools, and I've managed to create a little platformer physics demo. There's a lot of work to be done, but I've got basic movement down, some ...
4
votes
3answers
766 views

How can I make new strategies viable?

I am making a 2D platformer where the player has to reach the end of the level as fast as possible. I would like the player to be able to find new ways to reach the end of the level faster. Making ...
1
vote
1answer
239 views

Drawing geometry to an SDL_Texture?

As a direct result of this question that I asked a few days ago, I want to draw potentially-complex geometry to a SDL_Texture or, I suppose, an SDL_Surface. Ultimately, I want the foreground of a 2D ...
9
votes
4answers
927 views

Make the player run onto stairs smoothly

I have a 2D Platform game, where the player Always runs to the right, but the terrain isn't Always horizontal. Example: I implemented a bounding-box collision system that just checks for ...
2
votes
1answer
1k views

How to handle a Tile Map Scrolling [duplicate]

i'm making a video game, and i'm having, i think, a concept problem. The game will be a platformer which will use tile maps, so to start i will create a mask matrix indicating the tiles to be loaded, ...
1
vote
2answers
867 views

Getting 2D Platformer entity collision Response Correct (side-to-side + jumping/landing on heads)

I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to ...
0
votes
1answer
1k views

Random/procedural generation of puzzle-platform levels

I have an idea for a puzzle-platform game where the levels would be randomly generated. Creating a random generation is relatively simple. What's not easy is checking that randomly generated level to ...
0
votes
1answer
418 views

Can I have a fixed-angle sprite with a non-fixed-angle CircleCollider2D?

In Unity2D, can I have a fixed-angle sprite with a non-fixed-angle CircleCollider2D? I would like to move my character using the circle physics (without fixed-angle), but display him always as if he ...
8
votes
1answer
4k views

Microsoft XNA Platformer Example, is the Collsion Detection implemented accurately?

The example provided by Microsoft seems as if the collision detection (from what I can see) will have a small error. When the user collides with an Unpassable tile, the depth of the intersection is ...
1
vote
1answer
644 views

Unity 2D camera drifts from player as speed increases

I have a dilemma that I did not have in XNA before porting my game to Unity. First-- my goal is to mimic Super Mario World 2's camera tracking in x. The camera tracks to 1 block ahead of the player, ...
1
vote
2answers
2k views

Platformer Collision Detection Order

I'm attempting to create a 2D Platformer Game and I'm having difficulty with the physics I have implemented. Each loop my code does the following: Apply the physics to a temporary X and Y ...
5
votes
3answers
2k views

Creating Platform game with Inclined Levels

Till now I have developed platform games in which a player can only move and detect tiles linearly. I wonder on how to implement games in which a player can move on an inclined or irregular surface. ...
9
votes
2answers
2k views

How can I make a character walk on uneven walls in a 2D platformer?

I want to have a playable character who can "walk" on an organic surface at any angle, including sideways and upside-down. By "organic" levels with slanted and curved features instead of straight ...
0
votes
1answer
397 views

Why do I see this “ghosting” effect with my sprite in SDL?

I'm using SDL to create a 2D side-scrolling platformer, but I'm getting ghosting from the sprite. I'm not used to programming with graphics or SDL so excuse any stupid remarks I make. Here's the ...
1
vote
1answer
57 views

Gaps appearing between Sprites when scaling the stage

  I'm learning to use createjs using this game level to-be as a sandbox: http://www.mboyeman.com/dashingdog/   The level is composed of a single background image and 64X64pixel ...
2
votes
1answer
45 views

Saving resource

I'm trying to develope a simple platformer on Java, I was wondering if is it better to handle the collissions in a level (player with floor, player with enemy ecc...) by a level handler class which ...
2
votes
2answers
164 views

How to use camera transformation without depending on (1,-1) scale during spriteBatch.draw()

I am creating a 2D platformer type game in XNA. I currently have a camera object, with a position/rotation/zoomlevel that I use to generate a transformation matrix to pass to SpriteBatch.Begin(). ...
0
votes
1answer
180 views

Tile System with moving Platforms

I am using a tile based system where the level is stored in a char: char[,] Level2 = {{'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'}, ...
1
vote
1answer
109 views

How to make loss of control acceptable?

Let's say the game we're talking about is some kind of platformer. With all the puzzles, mini-challenges and mechanics aspects it is very, very important to have good control over the character. A ...
0
votes
1answer
56 views

Stopping sprties from toppling off platform

I am new to Unity and am trying to create a simple 2d platformer. I have applied a box collider to my player sprite and the floor/platform its standing on. Now when I go over the platform, it toppes ...
4
votes
1answer
780 views

Algorithm for randomly generating reachable platforms

I want to randomly generate reachable platforms on the fly for a 2D game. Right now, I am just creating platforms at random x,y positions. Only 4 platforms can exist at once, so once the 5th one is ...
0
votes
1answer
2k views

Platformer raycast collision detection

I'm using Unity to create a 2D platformer. For collision detection, I'm using raycasting to detect any possible collisions with specific collision layers, and adjusting the desired delta x & y ...
12
votes
1answer
1k views

In platformer games, what are “hole in the ground” obstacles called?

In most jump and run games, holes in the ground are common obstacles: You need to jump over them, or you'll fall down and lose a life. It would be helpful to know for documentation, variable naming ...
-1
votes
2answers
404 views

How do I make a 2D platformer AI aware of its allies?

I'm trying to develop a 2D platformer AI that is aware of its buddies and tries to not overlap with them. However, I always end up with an "snake": I dont want them to be so robotic, but instead ...
1
vote
2answers
476 views

Vertical Scrolling In Tile Based XNA Platformer

I'm making a 2D platformer in XNA 4.0. I have created a working tile engine, which works well for my purposes, and Horizontal Scrolling works flawlessly, however I am having great trouble with ...
0
votes
1answer
40 views

Ground hitting system [closed]

I want to know how to make character hit ground and lose health. For example: when character is falling of one meter he losing only a small part of his health, and when he's falling of 10 metters he ...
1
vote
1answer
329 views

How do I ensure that my 2D side-scroller camera stays within the world bounds?

I have tried implementing a basic 2D sidescroller camera in XNA, but I don't want it to be able to scroll past the edges of my tile map! I tried to fix it, but when I get the left side working, the ...
1
vote
2answers
192 views

Calculate shadow map to overlay hidden line-of-sight things in 2d?

Given a 2D sideview with even-sized grid squares and our hero in a known center-ish position like this ... and imagining this hero's line of sight like this... how could one get the point values ...
1
vote
1answer
964 views

Using AdMob with Games that use Open GLES

Can anyone help me integrating Admob to my game. I've used the badlogic framework by MarioZencher ... and My game is like the SuperJumper. I am unable to use AdMob after a lot of my attempts. I am new ...
0
votes
2answers
385 views

How can I reuse objects going off left side of screen, by putting them offscreen on the right side?

I have an array of roughly 10,000 tiles over a 2d grid. When a tile goes off screen, I'd like to recycle it by disabling the renderer, repositioning it just before it comes on screen again, then turn ...
1
vote
2answers
598 views

How can I make different levels in a game?

Let's say I was working on a platform game. Each level has an exit. When the player reaches the exit, the game switches to the next level. What would be the best way represent and switch to the next ...
2
votes
4answers
10k views

Value of the Game Institute Courses [closed]

I'm considering purchasing courses from Game Institute, specifically, the Foundation Studies Package. Has anyone here taken their courses? If so, do you feel they are a good value? If you can, please ...
2
votes
2answers
2k views

Detecting right/left collisions with a bounding box

I'm building a platformer in cocos2d, my first game project. I'm working on movement and collision detection. I'm using a tilemap with a "meta" layer of invisible blocks that are designated ...
1
vote
1answer
263 views

How can I implement jumping in a 2D game using bounding box collision?

Problem: I'm trying to implement basic jumping to my 2D game engine, but have failed several times. Basically what I've done so far is disabling gravity and using a separate function moving the player ...
2
votes
2answers
1k views

Relative cam movement and momentum on arbitrary surface

I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I ...
4
votes
2answers
582 views

Allowing a player to walk up and down slopes without resistance

I am trying to implement a platformer where both the player and the level are made up of arbitary polygons. One requirement is that the player can stand still on slopes, and walk up and down them ...
3
votes
1answer
266 views

Auto-tiling with Yoshi's Island style tiles

I'm creating a 2D platformer and I'd like to implement an auto-tiling system. Normally, this wouldn't be particularly difficult. However, I'd like to have tiles like in Yoshi's Island, where the ...
1
vote
2answers
186 views

Updating the jump in game

I am making a Java game and I want my game to run the same on any FPS so I'm using time delta between each update. This is the update method of the Player: public void update(long timeDelta) { ...
0
votes
1answer
371 views

3D BSP rendering for maps made in 2d platform style

I wish to render a 3D map which is always seen from top, camera is in sky and always looking at earth. Sample of a floor layout: I don't think I need complex structures like BSP trees to render ...
1
vote
1answer
471 views

What's the most memory efficient way to load a tiled map?

Currently I am working on a simple 2D platformer and I want to load a tiled map. What I've started working on is loading the tiles using a text file. My first question is simple: is a text file the ...
0
votes
1answer
224 views

3d immersive Virtual Conference meeting environment development on the web (3d website)-Help required [closed]

I want to develop 3d immersive virtual collaborative conference meeting environment on the web i.e an immersive virtual environment for our university Teachers to attend and address conference ...
0
votes
0answers
2k views

Platform game: applying gravity and jumping [duplicate]

I am making a 2D platform game in Java but I don't know how to apply gravity and jumping on my player and other living creatures in game that it looks natural and that it is physical correct. I have ...
3
votes
1answer
1k views

How to handle the top of a slope in a 2D tile-based platformer?

I'm working on a 2D tile-based platformer that supports 45-degree slope tiles. There are several questions on the topic, but none seem to cover this precise problem that I have. This excellent ...
-1
votes
1answer
1k views

2D Contra style game - main character 360 degree gun aim

I'm about to make my first simple game. I'd like to know some of the ways to achieve a 360 degree gun aim in a 2D contra-like shooter. The thing is I want it to be 360 degrees, not just 8 direction ...
0
votes
2answers
290 views

Spritesheet vs single tiles

I am currently programming a 2d platformer and this is the first time I am coding a video game. Now I've downloaded the 'platformer art deluxe' package. In the tiles folder there are single tiles and ...
0
votes
2answers
404 views

List of 2d action games with level editors [closed]

Action game level design is hard. If you want to hone your skills at designing action game levels, the problem is that first of all you have to make a good game, with good controls, interesting ...
2
votes
1answer
737 views

One to one aiming in 2D platformer

Hello all I have been having an issue with a 2D platformer I'm working on in Unity. It has an aiming style similar to Shadow Complex where the aiming will rotate around the character in direction to ...
9
votes
1answer
465 views

Multiplayer platformer - Are server corrections normally required with a single client on the server?

I am currently working on a rather simple multiplayer platformer. I read quite a bit of articles on the techniques used to hide latency, but I still fail to get my head around certain of the concepts. ...
0
votes
2answers
408 views

How to move player based on existing Game state?

I'm trying to build a basic platforming game in C++ using SDL, and I've encountered this issue enough to know that there's something I'm missing. What I'm working with, at the most basic level, is ...