Tagged Questions
3
votes
1answer
123 views
'perfect' platformer base Xna
When a player touches a ground peice in a game, he seems to sink through the ground then slowly rise back up, and when he has risen back up, he is very jittery.
if (touchingTheGround())
{
...
-1
votes
2answers
182 views
Making The Player Stop Bouncing And Stop Sinking In The Ground In A Platformer XNA
Heres a problem i've been having. I have a platformer, and whenever my player hits the ground he keeps bounding. Here's the falling code
iceBoy.moveY++;
iceBoy.position.Y += moveY;
Now heres the ...
0
votes
1answer
150 views
How to make AABB collisions work? [closed]
I am unable to make efficient AABB collision in XNA 4. I am making a platformer, with tile based map.
Here is what I do in my tile class :
public virtual void Update(GameTime gameTime, ...
2
votes
2answers
295 views
One-way platform collision
I hate asking questions that are specific to my own code like this, but I've run into a pesky roadblock and could use some help getting around it. I'm coding floating platforms into my game that will ...
2
votes
1answer
468 views
Handling hitboxes
So I have an issue that I'm laughing at myself about, because it really seems like it should be something that I should be able to figure out pretty quickly.
I am designing a 2D action platformer; I ...
5
votes
5answers
2k views
45° Slopes in a Tile based 2D platformer
I want to have simple 45° slopes in my tile based platformer, however I just cant seem to get the algorithm down. Please take a look at the code and video, maybe I'm missing the obvious?
...

