Tagged Questions
2
votes
2answers
230 views
Implementing tile-based movement on 2D platformer
I'm trying to make a cinematic platformer, in the veins of the first two Oddworld games, Flashback, Prince of Persia, Blackthorne and so on. This article describes very well how this kind of movement ...
1
vote
4answers
852 views
Tile-based maps in AS3
I want to make a tile-based platformer in AS3.
I want my game to read an external maps file (in xml or json or somethimg similar) to draw a tile-based map.
I've seen loads of tutorials for this in ...
3
votes
3answers
396 views
Tile based platformer, using larger tiles?
So for my tile based platformer, It has a grid of tiles Occupying 1x1 block for each one.
However, What if I want larger tiles? Maybe doors, tables, etc. They wouldnt fit in a 1x1 tile, so what I ...
4
votes
1answer
232 views
How to cull liquids
I use culling on my Tiles in my 2D Platformer (XNA), so only ones needed are drawn on screen. Thats easy to do.
However, My Liquid tiles (Water, lava, etc) require an Update Method aswell as the ...
0
votes
0answers
73 views
Cannot figure how to plan a Matryoshka themed game
Me and my partner are planning to write a Matryoshka themed game
(http://en.wikipedia.org/wiki/Matryoshka_doll).
It will be a side-scroller/platformer and the main idea is that the character will be ...
7
votes
8answers
2k views
How do I prevent my platformer's character from clipping on wall tiles?
Currently, I have a platformer with tiles for terrain (graphics borrowed from Cave Story). The game is written from scratch using XNA, so I'm not using an existing engine or physics engine.
The tile ...
2
votes
2answers
1k views
2D side scroller - How to implement X/Y movement?
I'm currently writing a small 2D, side-scroller-ish kind of game.
I have a simple camera that follows the player around and the physics are ready.
I'm using 32x32 tiles that build out the world, ...

