I'm trying to build a basic platforming game in C++ using SDL, and I've encountered this issue enough to know that there's something I'm missing. What I'm working with, at the most basic level, is ...
I'm using SDL to create a 2D side-scrolling platformer, but I'm getting ghosting from the sprite. I'm not used to programming with graphics or SDL so excuse any stupid remarks I make. Here's the ...
I'm having a few problems with collision detection in my game (written in C# with SDL.Net). Detecting the floor and roof is fine, as does detecting sides of tiles when not jumping/falling. My problem ...