0
votes
1answer
257 views

Platform game collisions with Block

I am trying to create a platform game and doing wrong collision detection with the blocks. Here's my code // Variables GTimer jump = new GTimer(1000); boolean onground = true; // The update method ...
4
votes
5answers
662 views

Should my game handle collisions in the Player object?

I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player ...
2
votes
1answer
444 views

How to load chunks of 2d map segments when player reaches a certain point?

In my 2d platformer (made with Java and Slick2d), random maps are made by combining different segments together and displaying them one after the other. My problem is that I can't load too many ...
3
votes
1answer
788 views

How do I implement smooth movement in a Box2D platform game?

I have implemented a character in JBox2D which moves with the help of a wheel rotating at the bottom of it. The movement is the best result I've had 'till now but it's a little glitchy when the ...
3
votes
3answers
338 views

3d platformer with 2d point of view

I made my first 2d platformer game using java + swing. Now I want to achieve the same gameplay adding 1 dimension. I think this will require opengl knowledge. I know the basics but i don't ...
3
votes
2answers
3k views

Starting Java 2D Platformer using LWJGL

Getting started on a 2d platforming project in java. I've decided on using LWJGL and OpenGL, but I don't quite know where to start. What is typically the first thing one would work on with a ...