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Platforming - Hanging off of cliffs and edges? [duplicate]
Possible Duplicate:
Programming a climbing system like tomb raider
I've been interested in platforming gameplay dynamics for a while now. What I'm trying to ask is how games like Assassin's ...
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Getting 2D Platformer entity collision Response Correct (side-to-side + jumping/landing on heads)
I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to ...