Let's say I was working on a platform game. Each level has an exit. When the player reaches the exit, the game switches to the next level. What would be the best way represent and switch to the next ...
Possible Duplicate: Programming a climbing system like tomb raider I've been interested in platforming gameplay dynamics for a while now. What I'm trying to ask is how games like Assassin's ...
I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to ...