2
votes
2answers
963 views

Implementing tile-based movement on 2D platformer

I'm trying to make a cinematic platformer, in the veins of the first two Oddworld games, Flashback, Prince of Persia, Blackthorne and so on. This article describes very well how this kind of movement ...
2
votes
2answers
827 views

Non-physics character movement in a Box2d Environment

I am in the process of creating a physics platformer. However, I want the player movement to feel very old-school(as in: non-physics like), which means that the character: Should always move equally ...
2
votes
1answer
1k views

Stopping on a slope in Box2d

I am creating a simple platformer using Box2d. I've implemented a variant of the technique described here. To make the player character move more 'platformer-like' I want him to stop on (shallow) ...
9
votes
2answers
1k views

How can I make a character walk on uneven walls in a 2D platformer?

I want to have a playable character who can "walk" on an organic surface at any angle, including sideways and upside-down. By "organic" levels with slanted and curved features instead of straight ...
1
vote
1answer
425 views

How do I make camera follow the player within some bounds?

I am creating a simple ambient/explorer platformer. Because I want the player to only be able to see a new area once they have reached it, I decided to split up the world in rooms. To not make things ...
10
votes
4answers
799 views

Player moving up, is he jumping or climbing?

In a 2D physics-based platformer game that has ladders in it, how do you determine whether the player moving up is caused by a jump or him climbing a ladder, such that you know what animation to play? ...
2
votes
2answers
606 views

Actionscript 3.0 - Enemies do not move right in my platformer game

I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's ...
5
votes
4answers
1k views

Make player to always move along the terrain

I'm working on a 2D platformer side scroller game. I am giving high impulse to player, the player starts moving and if it hits a slope on terrain, it gets a vertical movement and starts to fly over ...