I'm trying to build a basic platforming game in C++ using SDL, and I've encountered this issue enough to know that there's something I'm missing. What I'm working with, at the most basic level, is ...
My collision detection method is solid and detects box to box collision every time. Then comes the resolve part which I'm struggling with quite a bit. It works perfectly when I'm manipulating the ...
I'm trying to make a 2D Platform game and so far I can have my character moving around in a tiled map and collisions are working too. So far so good. The problem I'm having is that the character can ...
I have to develop a small arcade game in C++ for a college assignment using a 2D Game Engine my teacher coded. What would be the best way to make a UML class diagram for it? It's very basic stuff but ...