A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.

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1answer
39 views

Problem with Sprite not jumping off of platform (using rectangles for collision Detection)

When my sprite is on top of the platform, he stays on top of it, thanks to the rectangles I made for him and the ground he stands on. but when I click "jump" he does not jump most of the time. I need ...
-6
votes
1answer
68 views

I want to show dialog in my Flappy Bird clone game [closed]

I have android Flappy Bird game . Now after game finishes i want to show an image in dialog box i dont know how to show dialog box as i dont have any activity. Would appreciate if anyone help me with ...
0
votes
1answer
53 views

Slopes vs. Rectangles: Different Collision Points

My platformer has both rectangular tiles and right-triangle slopes with rectangular hitboxes. My sprites are also rectangular. Collision with only rectangular tiles works well. Even if there are ...
0
votes
1answer
95 views

Camera controller in a 2d platformer

I'm basically bumming around using Unity's 2D creation tools, and I've managed to create a little platformer physics demo. There's a lot of work to be done, but I've got basic movement down, some ...
-1
votes
1answer
47 views

SpriteKit - How to detect if no Collision hapened ?

So i'm making a platformer game think ( doodle jump - mega jump ) but in top down view, i'm not making the player go up, i want it to go forward. My problem is i can't detect if he jump and misses the ...
4
votes
3answers
722 views

How can I make new strategies viable?

I am making a 2D platformer where the player has to reach the end of the level as fast as possible. I would like the player to be able to find new ways to reach the end of the level faster. Making ...
0
votes
1answer
76 views

Adding a small slide when player releases left/right key

the aim is for the player object to slow down and stop instead of just stopping dead. The following codes works ok when the player is not jumping, but gets stuck in an object if the player is in the ...
0
votes
1answer
220 views

Random/procedural generation of puzzle-platform levels

I have an idea for a puzzle-platform game where the levels would be randomly generated. Creating a random generation is relatively simple. What's not easy is checking that randomly generated level to ...
0
votes
1answer
58 views

Can I have a fixed-angle sprite with a non-fixed-angle CircleCollider2D?

In Unity2D, can I have a fixed-angle sprite with a non-fixed-angle CircleCollider2D? I would like to move my character using the circle physics (without fixed-angle), but display him always as if he ...
0
votes
1answer
73 views

Drawing geometry to an SDL_Texture?

As a direct result of this question that I asked a few days ago, I want to draw potentially-complex geometry to a SDL_Texture or, I suppose, an SDL_Surface. Ultimately, I want the foreground of a 2D ...
9
votes
4answers
621 views

Make the player run onto stairs smoothly

I have a 2D Platform game, where the player Always runs to the right, but the terrain isn't Always horizontal. Example: I implemented a bounding-box collision system that just checks for ...
1
vote
1answer
145 views

Unity 2D camera drifts from player as speed increases

I have a dilemma that I did not have in XNA before porting my game to Unity. First-- my goal is to mimic Super Mario World 2's camera tracking in x. The camera tracks to 1 block ahead of the player, ...
1
vote
2answers
207 views

Platformer Collision Detection Order

I'm attempting to create a 2D Platformer Game and I'm having difficulty with the physics I have implemented. Each loop my code does the following: Apply the physics to a temporary X and Y ...
1
vote
1answer
39 views

Gaps appearing between Sprites when scaling the stage

  I'm learning to use createjs using this game level to-be as a sandbox: http://www.mboyeman.com/dashingdog/   The level is composed of a single background image and 64X64pixel ...
2
votes
1answer
37 views

Saving resource

I'm trying to develope a simple platformer on Java, I was wondering if is it better to handle the collissions in a level (player with floor, player with enemy ecc...) by a level handler class which ...
5
votes
3answers
323 views

Creating Platform game with Inclined Levels

Till now I have developed platform games in which a player can only move and detect tiles linearly. I wonder on how to implement games in which a player can move on an inclined or irregular surface. ...
2
votes
2answers
83 views

How to use camera transformation without depending on (1,-1) scale during spriteBatch.draw()

I am creating a 2D platformer type game in XNA. I currently have a camera object, with a position/rotation/zoomlevel that I use to generate a transformation matrix to pass to SpriteBatch.Begin(). ...
0
votes
1answer
92 views

How to make loss of control acceptable?

Let's say the game we're talking about is some kind of platformer. With all the puzzles, mini-challenges and mechanics aspects it is very, very important to have good control over the character. A ...
0
votes
1answer
234 views

How to find objects in front of my player

I am trying to find an object that is in front of my player sprite using the following code RaycastHit2D hit = Physics2D.Raycast(transform.position,Vector2.right,EnemyLayer); //EnemyLayer is the ...
0
votes
1answer
111 views

Tile System with moving Platforms

I am using a tile based system where the level is stored in a char: char[,] Level2 = {{'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'}, ...
0
votes
1answer
43 views

Stopping sprties from toppling off platform

I am new to Unity and am trying to create a simple 2d platformer. I have applied a box collider to my player sprite and the floor/platform its standing on. Now when I go over the platform, it toppes ...
0
votes
0answers
80 views

How to design basic physics and movement behavior for 2D platformer?

I want to make a simple 2D platformer. I know some basic 2D physics and how to implement them in a game. How to make a character jump, accelerate, decelerate, etc. But I have no idea how to actually ...
4
votes
1answer
440 views

Algorithm for randomly generating reachable platforms

I want to randomly generate reachable platforms on the fly for a 2D game. Right now, I am just creating platforms at random x,y positions. Only 4 platforms can exist at once, so once the 5th one is ...
0
votes
1answer
728 views

Platformer raycast collision detection

I'm using Unity to create a 2D platformer. For collision detection, I'm using raycasting to detect any possible collisions with specific collision layers, and adjusting the desired delta x & y ...
12
votes
1answer
1k views

In platformer games, what are “hole in the ground” obstacles called?

In most jump and run games, holes in the ground are common obstacles: You need to jump over them, or you'll fall down and lose a life. It would be helpful to know for documentation, variable naming ...
-1
votes
2answers
183 views

How do I make a 2D platformer AI aware of its allies?

I'm trying to develop a 2D platformer AI that is aware of its buddies and tries to not overlap with them. However, I always end up with an "snake": I dont want them to be so robotic, but instead ...
0
votes
1answer
34 views

Ground hitting system [closed]

I want to know how to make character hit ground and lose health. For example: when character is falling of one meter he losing only a small part of his health, and when he's falling of 10 metters he ...
1
vote
1answer
155 views

How do I ensure that my 2D side-scroller camera stays within the world bounds?

I have tried implementing a basic 2D sidescroller camera in XNA, but I don't want it to be able to scroll past the edges of my tile map! I tried to fix it, but when I get the left side working, the ...
1
vote
2answers
108 views

Calculate shadow map to overlay hidden line-of-sight things in 2d?

Given a 2D sideview with even-sized grid squares and our hero in a known center-ish position like this ... and imagining this hero's line of sight like this... how could one get the point values ...
1
vote
2answers
137 views

How can I make different levels in a game?

Let's say I was working on a platform game. Each level has an exit. When the player reaches the exit, the game switches to the next level. What would be the best way represent and switch to the next ...
0
votes
1answer
201 views

Scaling background without scaling foreground in platformer?

I'm currently developing a platform game and I've run into a problem with scaling resolutions. I want a different resolution of the game to still display the foreground unscaled (characters, tiles, ...
0
votes
2answers
237 views

How can I reuse objects going off left side of screen, by putting them offscreen on the right side?

I have an array of roughly 10,000 tiles over a 2d grid. When a tile goes off screen, I'd like to recycle it by disabling the renderer, repositioning it just before it comes on screen again, then turn ...
1
vote
1answer
149 views

Camera movement and threshold not working

I have a platformer that is in progress, part of this has a camera which I only want to move when the character moves out of a certain threshold, to try to accomplish this I have the following if ...
1
vote
1answer
192 views

How can I implement jumping in a 2D game using bounding box collision?

Problem: I'm trying to implement basic jumping to my 2D game engine, but have failed several times. Basically what I've done so far is disabling gravity and using a separate function moving the player ...
0
votes
0answers
80 views

Physics don't apply on a unique body AndEngine

I am developing a game in AndEngine so far I managed to create everything I wanted for my sprite that was connected to a BoxBody. I was rotating it moving it everything was great. I wanted my ...
1
vote
1answer
304 views

What's the most memory efficient way to load a tiled map?

Currently I am working on a simple 2D platformer and I want to load a tiled map. What I've started working on is loading the tiles using a text file. My first question is simple: is a text file the ...
1
vote
2answers
172 views

Updating the jump in game

I am making a Java game and I want my game to run the same on any FPS so I'm using time delta between each update. This is the update method of the Player: public void update(long timeDelta) { ...
4
votes
1answer
193 views

Game Logic Update Order

Is there a commonly-accepted general approach to the order of processing logic updates? My current 2D platformer has objects that implement different concerns, including the following: Notifiable - ...
4
votes
2answers
364 views

Allowing a player to walk up and down slopes without resistance

I am trying to implement a platformer where both the player and the level are made up of arbitary polygons. One requirement is that the player can stand still on slopes, and walk up and down them ...
3
votes
1answer
431 views

How to handle the top of a slope in a 2D tile-based platformer?

I'm working on a 2D tile-based platformer that supports 45-degree slope tiles. There are several questions on the topic, but none seem to cover this precise problem that I have. This excellent ...
0
votes
0answers
756 views

Platform game: applying gravity and jumping [duplicate]

I am making a 2D platform game in Java but I don't know how to apply gravity and jumping on my player and other living creatures in game that it looks natural and that it is physical correct. I have ...
-1
votes
1answer
422 views

2D Contra style game - main character 360 degree gun aim

I'm about to make my first simple game. I'd like to know some of the ways to achieve a 360 degree gun aim in a 2D contra-like shooter. The thing is I want it to be 360 degrees, not just 8 direction ...
0
votes
2answers
196 views

Spritesheet vs single tiles

I am currently programming a 2d platformer and this is the first time I am coding a video game. Now I've downloaded the 'platformer art deluxe' package. In the tiles folder there are single tiles and ...
3
votes
1answer
220 views

Auto-tiling with Yoshi's Island style tiles

I'm creating a 2D platformer and I'd like to implement an auto-tiling system. Normally, this wouldn't be particularly difficult. However, I'd like to have tiles like in Yoshi's Island, where the ...
0
votes
2answers
242 views

List of 2d action games with level editors [closed]

Action game level design is hard. If you want to hone your skills at designing action game levels, the problem is that first of all you have to make a good game, with good controls, interesting ...
1
vote
2answers
378 views

Vertical Scrolling In Tile Based XNA Platformer

I'm making a 2D platformer in XNA 4.0. I have created a working tile engine, which works well for my purposes, and Horizontal Scrolling works flawlessly, however I am having great trouble with ...
9
votes
1answer
329 views

Multiplayer platformer - Are server corrections normally required with a single client on the server?

I am currently working on a rather simple multiplayer platformer. I read quite a bit of articles on the techniques used to hide latency, but I still fail to get my head around certain of the concepts. ...
2
votes
1answer
427 views

One to one aiming in 2D platformer

Hello all I have been having an issue with a 2D platformer I'm working on in Unity. It has an aiming style similar to Shadow Complex where the aiming will rotate around the character in direction to ...
0
votes
2answers
237 views

How to move player based on existing Game state?

I'm trying to build a basic platforming game in C++ using SDL, and I've encountered this issue enough to know that there's something I'm missing. What I'm working with, at the most basic level, is ...
0
votes
1answer
258 views

3D BSP rendering for maps made in 2d platform style

I wish to render a 3D map which is always seen from top, camera is in sky and always looking at earth. Sample of a floor layout: I don't think I need complex structures like BSP trees to render ...