Questions tagged [platform]

Console, computer, mobile... an umbrella term for the hardware architecture and the software framework on which a game is run. Not to be confused with the genre of the same name.

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Trying to package an Unreal project for Windows but it builds the default demo fps map?

This is really frustrating but I made a complicated Unreal Engine level and it built the default FPS project. It didn't build a single asset in my scene. I would build the project by clicking ...
ChristianOConnor's user avatar
0 votes
1 answer
267 views

Is a platform an entity in 2D Platform in ECS pattern?

I've been coding a small 2D platformer applying ECS pattern. However, I'm struggling with a issue. When building each platform from tilemap and such platforms need to be collided by other entities, ...
hell.jumper's user avatar
0 votes
1 answer
83 views

How to Change an Icon based on what Collider the Player Hits

So I have a 2D platform game where a player goes around collecting fruit but currently I only have one icon. Currently I use an image on a canvas to display the fruit image. How can I make the UI ...
elliot727's user avatar
0 votes
0 answers
869 views

Make 2d sprite move in unity

At the moment I have a movement script which moves my player in Bothe directions but it only faces 1 way - ...
elliot727's user avatar
0 votes
0 answers
2k views

How can I make Enemy follow the player in unity

I have a 2d platform game where I want the enemy to follow the player for some time Currently the enemy constantly follows the player - ...
elliot727's user avatar
0 votes
2 answers
1k views

In unity how can I make a checkpoint system

I have a 2D platformer and if my player dies, he goes back to the start, but I want there to be checkpoints. My current Respawn script: ...
elliot727's user avatar
0 votes
1 answer
492 views

How is it possible that I make my player die in unity

So what I have is a 2 platform game where I want my player to die when it hits a trap and go back to the last checkpoint it when past Currently I use this script: ...
elliot727's user avatar
4 votes
3 answers
503 views

If a game is made for Windows or MacOS, and sold for profit, is Microsoft or Apple entitled to royalties, even if it's sold on a different website?

I.e. sold on some website some game developer made, and NOT sold on Apple Store or Microsoft Store. 2) Also, for any game made and sold for their platform, does Apple or Microsoft look at the game/...
sdhy's user avatar
  • 61
2 votes
2 answers
688 views

If Windows 10 store games aren't crackable, why continue to publish on Steam?

I never heard that any of those games that are exclusively sold on the Windows 10 store have ever been cracked. But some games on Steam are cracked days after release, even with the protection of ...
Catiger3331's user avatar
3 votes
1 answer
1k views

Positioning tile sprites so they connect seamlessly

What is the easiest and the most accurate way to combine tiles into a single platform in Unity, with no gaps, overlaps, or misalignment with the already-placed tiles, so that it looks like one ...
trafalgarLaww's user avatar
0 votes
1 answer
59 views

Money in different platforms [closed]

So first of all, let me start off by saying that I am not in this to make money as of right now. I'm a novice - however I would like (in the frture) to be able to earn some extra cash on the side with ...
Marc Rasmussen's user avatar
1 vote
2 answers
104 views

Developing a platform - why are age verifications even a thing? [closed]

I'm building an online gaming platform and have bumped into the question of age verification. Checkboxes such as "I verify that I am 13 years old or older" or a slider where you put in your age are ...
Olin Kirkland's user avatar
2 votes
1 answer
76 views

Unity, Solid Color to link Platforms

[UNITY] As you can see above a solid color is connecting one platform to another. My question is whether this color must be applied through code or through a sprite. In my game there are three lanes ...
user78705's user avatar
1 vote
1 answer
1k views

Dropping through a platform in Clickteam Fusion 2.5

I am using Clickteam Multimedia Fusion 2.5. Currently, I have a rudimentary platformer game, with the following setup: player object is set as a physics platform, with the physics engine added to ...
FiddlingAway's user avatar
1 vote
1 answer
180 views

Unity C#: Game Object Movement Issue

I'm trying to move a game object within a set x and y range. I thought the code below would work, but it does nothing. The idea is the player controls the platform and tries to move under the ball. ...
Tony Chacon's user avatar
0 votes
1 answer
2k views

Sprite can jump up through platform onto platform, once while it's on platform, but falls through second time

Sorry, I'm kind of new to this whole thing and trying to learn both Unity and its use of C#. I have overlapping box colliders set up and a trigger on the lower one to allow me to jump through the ...
RainbowElephant's user avatar
0 votes
1 answer
51 views

Feasibility of a project in certain languages [closed]

My current project is a very simple browser-based game. The player moves with the keys and draws a bow with the mouse to shoot arrows at approaching enemies. This seemed to me like the perfect game ...
Patric Hartmann's user avatar
0 votes
1 answer
535 views

Using collectable items to change a gameobject Unity

I’ve been working on a 2D platform side scroller. I’m rather new to Unity and C#. Basically what I’ve achieved so far is a character which can collect Logs throughout the game and those logs are ...
Caspert's user avatar
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2 votes
1 answer
874 views

Does Libgdx being "for Desktop" mean dependency-free native executables?

I want to clarify whether the Java Framework "LibGDX" can be used to compile games to native executables. The description/tagline says "Desktop/Android/HTML5/iOS Java game development framework". I ...
David Campbell's user avatar
2 votes
2 answers
486 views

2d platform game with zoom in and out

I am using AndEngine, and I wish to create a 2d platform game like worms, where I can zoom out to see the whole world and zoom into single character, so I can select it. I do not want to use the zoom ...
Eric's user avatar
  • 21
0 votes
1 answer
41 views

Versions of GL and its device that don't display or required powers of 2 for the sprites

From this question aside from identifying possibilities of displaying images that don't needed to require powers of 2, what are the versions of GL that can actually display images even if don't needed ...
David Dimalanta's user avatar
6 votes
1 answer
952 views

Collision Detection problems for vertically moving platforms

Background My game is a static screen (ie, no scrolling) 2d platformer and my CD routine is split into 2 - after vertical movements, (ie, gravity etc) I check for collisions, and if they are detected,...
BungleBonce's user avatar
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1 vote
1 answer
80 views

Increase Precision on multiplayer location drawin

I'm building a multiplayer snake-like game with Javascript. I'm having problems with the precision of the opposite players location not reacting fast enough. Which in turns makes the worm "crash", but ...
Anders's user avatar
  • 113
0 votes
2 answers
3k views

What is the better way of generating levels in android game using LibGDX

I downloaded the source code of metagun for android from https://github.com/libgdx/libgdx/tree/master/demos/metagun/metagun-android The game uses a png image to create the level. It uses the ...
Vishal Kumar's user avatar
0 votes
2 answers
798 views

Platform slope angle detection [duplicate]

Possible Duplicate: How do I calculate the angle of the slope at a point on a 2D bitmap terrain? I am planning to make a platform game with my own little engine and I need to know how to detect ...
Chaquator's user avatar
3 votes
2 answers
2k views

Why does my game loop speed vary on different platforms with the same hardware?

I've got a serious issue with my game loop. This loop varies in time with the platform and with the same hardware. This is a list of FPS achieved: ...
Sri Harsha Chilakapati's user avatar
-3 votes
2 answers
1k views

Game Development using C#.Net [closed]

I'm a ASP as well as C#.Net Developer. I love playing Games and willing to Create one. I'm a new bi in this Arena. So can you Help me on How to Create a Game using C#.Net?? Or is there any course ...
Krishna Thota's user avatar
3 votes
2 answers
381 views

Physics from other games

I'm making a platform engine with XNA Game Studio, and I've solved almost everything about colliding stuff. But now, I'm searching for good physics for the player, I'm trying to emulate characters ...
Carlosrdz1's user avatar
3 votes
4 answers
1k views

“Play Now” via website vs. download & install

I've spent some time looking over the various threads here on GDSE and also on the regular Stackoverflow site, and while I saw a lot of posts and threads regarding various engines that could be used ...
Inside's user avatar
  • 41
18 votes
2 answers
8k views

In a 2D platform game, how to ensure the player moves smoothly over sloping ground?

I'm developing a physics engine for a 2D platform game. I'm using the separating axis theorem for collision detection. The ground surface is constructed from oriented bounding boxes, with the player ...
Nick Kovac's user avatar
5 votes
4 answers
352 views

When should I decide what language and platforms I will use for a project?

During your development process, when is the recommended phase to decide what platform to aim for, and what language to use? I figured that it would be better to choose at the beginning what would be ...
Cristol.GdM's user avatar
5 votes
1 answer
2k views

2D Collision: Check before or check after?

I'm using velocity to move my character, I just add/subtract 0.4f and then update the players position in the update loop. I was wondering, when would be the best place to check for collision? Do I ...
Sebastian's user avatar
  • 213
3 votes
4 answers
1k views

Best platform for puzzle game development on the iPad [closed]

I have a series of hidden object and puzzle games mapped out that I want to develop for the iPad and although I have written programs before, it's been a while. I've been trying to find the best ...
Cindra's user avatar
  • 31
-1 votes
4 answers
2k views

Which game platform has the most users?

If I make a game, what is the best target platform for the most users? If I don't have an iphone/ipad or android phone, am I not able to make iphone/android game? I am looking for a platform which I ...
lamwaiman1988's user avatar
5 votes
4 answers
1k views

Can Flash games packed for iOS and other mobile devices achieve reasonable performance?

I was thinking of developing a game in Flash, as a hobby/educational project. However, I was hoping I could make it run on a smartphone, but a friend who develops in Flash says that in their ...
puppybeard's user avatar
2 votes
6 answers
1k views

Random Position between ranges

Does anyone have a good algorithm for generating a random y position for spawning a block, which takes into account a minimum and maximum height, allowing player to to jump on the block. Blocks will ...
blakey87's user avatar
9 votes
2 answers
494 views

Platform jumping problems with AABB collisions

See the diagram first: When my AABB physics engine resolves an intersection, it does so by finding the axis where the penetration is smaller, then "push out" the entity on that axis. Considering ...
Vittorio Romeo's user avatar
10 votes
3 answers
15k views

Unity Android versus android SDK

I am familiar with Unity and in the process of learning android SDK when the announcement about unity android basic came out. What would be the advantages and disadvantages of using the android SDK ...
lathomas64's user avatar
  • 1,362
3 votes
3 answers
329 views

Has an open console any chance to give more strength to the indie game world?

I have heard about the GPX, but i don't really think the embedded market is mature enough in terms of performance, but what about the home console market ? I'm not talking about last-generation ...
jokoon's user avatar
  • 5,243
-4 votes
2 answers
356 views

Which tool combination are advisable for a (MMO)RPG, and which aren't?

Which technologies would you use if you were to write a (MMO)RPG, and why ? Would that be Java + AJAX + HTML5 + Linux or ASP.NET + MVC + JQuery + Windows or PHP + Linux + MySQL or ColdFusion + ...
Quandary's user avatar
  • 129
13 votes
6 answers
7k views

Does anyone write games in Delphi? [closed]

I am a very seasoned Delphi developer (over 12 years of experience not counting my Turbo Pascal experience) and was wondering does anyone write games in Delphi? I have seen DirectX API wrappers in ...
MDV2000's user avatar
  • 335
1 vote
3 answers
466 views

Game platform for .NET [closed]

I near completion of implementing mymultiplayer game (in WPF/.NET). I want to exploit the game commercially. To do so, I compiled a list of requirements: .NET/WPF Game server (multiplayer) Data ...
user2478's user avatar
32 votes
14 answers
14k views

What is a good starting platform for a teenage game programmer? [closed]

My son (15) has decided that he wants to pursue a career as a games programmer. I've said that he should get started now with a simple game. He has no programming experience yet, but I am a programmer ...
gkrogers's user avatar
  • 443
10 votes
2 answers
6k views

Is Google App Engine a good platform for an online MMO?

I'm looking at some ideas of creating a smale scale MMORPG game, based in Java, this is a side/hobby project to help my learning process I've already had a play with GAE and have put up a simple web ...
user155695's user avatar
3 votes
8 answers
3k views

What is today's target platform?

The question came randomly and I think it will really help to know from everyone's experience. It all started from this article on gamedev.net http://www.gamedev.net/reference/programming/features/...
11 votes
3 answers
2k views

Why aren't more games 64-bit executables? [closed]

Until now I've seen that many games are still compiled in 32-bit architecture although nearly 50% of current Windows users are on 64-bit OS? Why is this? If the reason is for getting larger audience (...
uray's user avatar
  • 517
27 votes
14 answers
10k views

Why is there a lack of games for Linux? [closed]

What is wrong with the Linux/*nix family for games? What makes the development of games for this platform too slow compared to Windows or even OS X?
uray's user avatar
  • 517