A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.
13
votes
3answers
2k views
How do I handle moving platforms in a platform game?
I don't want to use box2d or anything, I just want simple moving platforms (up-down, left-right, diagonal and circular paths). My question is to handle the update order / control hierarchy so that the ...
19
votes
2answers
1k views
Mega Man-style screen scrolling design
The NES classic Mega Man series uses a very specific scrolling technique that I'm having a hard time wrapping my head around implementing. Essentially, the level is divided into "screens" which are ...
13
votes
2answers
1k views
Wall Jump for 2D Platformer
I've been looking for a way to implement wall-jump in my xna game, but I can't find any information about it, can someone could someone please help me out ?
7
votes
5answers
2k views
2D Procedural Terrain Generation - Guaranteeing connectedness?
I'm working on a 2D platformer in XNA. One of things I'd like to be a main design characteristic is procedural content generation. The first step of that is to procedurally generate the terrain. So, ...
1
vote
2answers
1k views
Box2D Platform body not moving player body along with it
I am creating a game using Box2D (Javascript implementation) - and I added the ability to have a static platform, that is moved along an axis as a function of a sine.
My problem is when the player ...