I read many variants today and get some knowledge in general, so here is a steps of mine thoughts in pictures (horrible paint.net ones). We need to develop grid system, so we check only thing near, ...
There seems to be a lot of somewhat related questions answered already, but none I read answered my exact problem. I have a 2D platformer whose world is made entirely out of tiles that are in a ...
In my 2d pixel old-school platformer, I'm looking for methods for bouncing particles off of background tiles. Particles aren't affected by gravity and collisions are "reflective". By that I mean a ...
I'm having a few problems with collision detection in my game (written in C# with SDL.Net). Detecting the floor and roof is fine, as does detecting sides of tiles when not jumping/falling. My problem ...