Tagged Questions
2
votes
1answer
289 views
How do games using physic engines for 2d games handle platform corners?
I have seen games like latest "2'5D" sonics that handle collision detection at platform corners pretty well. The problem I'm having is that my game uses an ellipsoid as my player's body to let it ...
12
votes
3answers
2k views
2D game collision response: SAT & minimum displacement along a given axis?
I'm trying to implement a collision system in a 2D game I'm making. The separating axis theorem (as described by metanet's collision tutorial) seems like an efficient and robust way of handling ...
8
votes
1answer
2k views
How to handle physics of moving platforms in a platformer?
So after a few hours of searching on the internet, I have yet to find a pleasing answer on how to handle moving platforms in a 2d platform game. So I decided to make a simple prototype where you ...