5
votes
4answers
789 views

How significant is the addition of multiplayer to a singleplayer game compared to starting with multiplayer in mind?

Especially for game designers or software engineers, I was wondering how significant of an increase in difficulty/frustration/workload it would be for multiplayer to be an afterthought of a ...
6
votes
3answers
412 views

How should we determine which portions of the game to develop first?

We are developing an action RPG and have listed out the following modules/subsystems that we're going to need to make: HUD(Heads-up Display) System EXP/Leveling System Combat and Navigation System ...
31
votes
1answer
1k views

How to deal with “level design creep?”

Level Design Creep is what I've started to call what happens when you build a series of levels and notice that every level is a little bit better looking or designed than the last, or when working ...
0
votes
2answers
389 views

What should deliverables for a school game project be?

I am planning on making a 3D hack-n-slash RPG with Unity for a school project. I have to come up with a project proposal. I am suppose to identify project deliverables. I cannot think of what ...
5
votes
5answers
1k views

Software for game system design overview

Yes so this is a question more oriented towards the planning / project part of game development. What software do you use to plan your game, I am talking about visual stuff like a mindmap application ...
3
votes
1answer
102 views

Questions to answer and heuristics to use when selecting a new project?

Say I have a list of (in my case, indie) game ideas, from which I need to select a new project to work on. What are the questions/heuristics that you would use - and ideally have already used ...
9
votes
3answers
638 views

Splitting profit - Equal share vs equity investment (work & money spent = share)

Coming up with an appropriate one-liner question was so hard I wrote the body before the header... So we're a team of 4 developers; two designers, two coders to put it simply (naturally we don't tie ...