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-1
votes
3answers
88 views

When in the development process should the programming start and what should be programmed first? [closed]

I think the title really says it all. Should I start programming after designing the basic outline of the game or should I have the whole thing written out? If I write the whole thing out isn't that ...
5
votes
4answers
842 views

How significant is the addition of multiplayer to a singleplayer game compared to starting with multiplayer in mind?

Especially for game designers or software engineers, I was wondering how significant of an increase in difficulty/frustration/workload it would be for multiplayer to be an afterthought of a ...
2
votes
1answer
229 views

How to predict future location of a Car in a Navigation Mesh based pathfinding system?

I am developing a car based shooting game in which the Cars have to shoot each other 3/4 times and eliminate it from the game. I am trying to develop the AI for my cars now. The problem is how can I ...
7
votes
3answers
452 views

How should we determine which portions of the game to develop first? [closed]

We are developing an action RPG and have listed out the following modules/subsystems that we're going to need to make: HUD(Heads-up Display) System EXP/Leveling System Combat and Navigation System ...
0
votes
1answer
103 views

Put objects on a 2D maps using a matrix of distances

Is that possible to put objects in a 2D map using only a matrix of their relative distance ? An example would be putting cities on a map using the distances between them. There would be a minimum of ...
31
votes
1answer
1k views

How to deal with “level design creep?”

Level Design Creep is what I've started to call what happens when you build a series of levels and notice that every level is a little bit better looking or designed than the last, or when working ...
0
votes
2answers
469 views

What should deliverables for a school game project be?

I am planning on making a 3D hack-n-slash RPG with Unity for a school project. I have to come up with a project proposal. I am suppose to identify project deliverables. I cannot think of what ...
8
votes
1answer
2k views

Essentials for building a RTS

I was wondering if anyone had any links to good reads or books in regards to things to think about when developing a RTS game, I would have been reading things like ...
1
vote
1answer
687 views

Game development: Pre-production stage

I´m starting up a new project. It´s going to be a web browser game, developed using HTML5, JavaScript and CSS3. I have some general questions regarding the process of game developing. Should you ...
0
votes
4answers
188 views

How do I create a game design that can adapt to new platform environments?

I'm trying to design a game that can be considered versatile enough to be adapted to different platforms and control schemes without too much difficulty. I asked this question to try to get a handle ...
-1
votes
1answer
120 views

Next-gen technologies to anticipate for development? [closed]

From the point of view of pure game design and planning, what are the technologies of the next-gen (post-360, PS3, and wii) consoles that I can anticipate for my design? In designing a new game, I ...
5
votes
5answers
1k views

Path planning for volumes in games

How would you path plan a volume for a game? For example a 1 km cube with tunnels and caverns. Also the terrain is destructible. You have walking and flying modes. I would separate it into phases. ...
4
votes
3answers
623 views

Investigation stage before starting a game [closed]

I was thinking about how to organize the stage about getting informed about whatever game is needed to develop, what would others do. For example, if I wanted to develop a game about car racing, I ...
10
votes
2answers
447 views

Should the engine for an eventual web-based game start as a web-service?

I've recently decided to start writing an engine for a card game. I'm not a big "cards" player, but a friend introduced me to the game (it's a spin on the game Danish), and I fell in love. I want to ...
1
vote
2answers
512 views

Game development: Art vs Programming [closed]

I'm a programmer and would like to get some perspective on the art / content creation part of game development. Comparing a 2D platformer like Super Meat Boy and a high-end game like Crysis 2, what ...
46
votes
8answers
10k views

Where to start with game development? [closed]

I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a ...
9
votes
7answers
486 views

How should I replan A*?

I've got a pathfinding boss enemy that seeks the player using the A* algorithm. It's a pretty complex environment, and I'm doing it in Flash, so the search can get a bit slow when it's searching over ...
5
votes
5answers
2k views

Software for game system design overview

Yes so this is a question more oriented towards the planning / project part of game development. What software do you use to plan your game, I am talking about visual stuff like a mindmap application ...
4
votes
5answers
1k views

How should I plan RPG battle mechanics?

I'm working on two RPG battle mechanic ideas. I haven't chosen a game engine yet. Before starting to write code, how should I plan their details? Should I draw and write on paper? Should I write a ...
4
votes
4answers
237 views

Help with off-game tasks

I love writing video games for fun, and often do that. I noticed, anyway, that most of the times implementing the gameplay itself doesn't take too much time to me (maybe because I already did that ...
3
votes
1answer
105 views

Questions to answer and heuristics to use when selecting a new project?

Say I have a list of (in my case, indie) game ideas, from which I need to select a new project to work on. What are the questions/heuristics that you would use - and ideally have already used ...
5
votes
1answer
183 views

What roles are important when staffing up a mobile studio?

For a new studio that will be focusing on social, mobile platform games. What are roles do we need to fill and how many of each role would be ideal?
3
votes
3answers
290 views

What are the pros and cons to building an audience with a small, simple, free game first as opposed to focusing efforts on a commercial release

There are two projects we can work on. One would be a small free game to try and get our name out/build an audience. The second is our main idea for a first product. What are the pros and cons of ...
4
votes
1answer
414 views

Taking Physics into account for AI Planning

What I've seen in most Game Engines and game engine design is that the Physics Engine is the be all end all system. Basically, AI for example may want to travel to some position, but it simply ...
9
votes
3answers
678 views

Splitting profit - Equal share vs equity investment (work & money spent = share)

Coming up with an appropriate one-liner question was so hard I wrote the body before the header... So we're a team of 4 developers; two designers, two coders to put it simply (naturally we don't tie ...
23
votes
11answers
6k views

How do you start development of a game? [closed]

When you start a new game project, what do you do first? How do you begin? What gives you the best head start toward completing the project rather than burning out before it gets anywhere? Mods ...
18
votes
7answers
2k views

Checklist for finished game?

I and a couple of friends are doing a game on our spare time and we've finished about 80% of the game.. so all the obvious stuff and core mechanincs. We've done a couple of games before and we always ...
8
votes
3answers
1k views

What happens in pre production of a game?

I see a lot of games in "pre-production" and was just wondering what actually happens in this stage. Is it just planning or does a prototype get made or what?