So basically what i want to do is create a 2D tile based rendering system in C++ that renders each pixel on the screen manually. Rendering an individual pixel on the screen works just fine (or render ...
I have problem with my shader on NVIDIA cards. On AMD it's working right. Shader Builder exported CODE: //ROOT //PSParts //VSParts //Samplers sampler sLod23ColorGround : register(s0); sampler ...
I'm having trouble compiling a very simple pixel shader using the content pipeline in MonoGame 3.2. Whenever I compile the shader using "ps_3_0" it works but when I try to load it using the ...