So I've been looking for a way to efficiently manage the pixels on a screen, but so far all I've found is along the lines of SetPixel() in windows (painfully slow), and drawing a rectangle 1px X 1px ...
I ran through the first training on XNA where you make a shooter game. They did some thing that I would not do and I want to use their starting point to learn more things. I want to try better ...
In my 2d pixel old-school platformer, I'm looking for methods for bouncing particles off of background tiles. Particles aren't affected by gravity and collisions are "reflective". By that I mean a ...
Most PC games nowadays obviously come with the standard option to change the game's resolution from between 640x480 to 1920x1080 on average, depending on your monitor and whether or not you are ...
I keep seeing everywhere people using pixels for resolving collisions, angles, distances. I wonder if using the pixel as the metric unit for a game is a good solution, first because you're tying your ...
I am rendering sprites at exact pixel coordinates to avoid the blurring effect caused by antialiasing (the sprites are pixel-art and would look awful if filtered). However, since the movement of the ...