A program running on one of the last stages of the pipeline in a graphics card. Geometry information (usually vertex information) from the earlier stages of the pipeline goes through the rasterizer stage and becomes input to the pixel shader which then generates a single color value as output - the ...
How would one go about writing a pixel shader like this one in XNA 4.0? http://www.youtube.com/watch?v=f1uZvurrhig&feature=related
I have started witting some shaders. First ones were fairly easy to write in notepad but now I need something with a bit more meat. I have checked rendermonnkey that seems to support CG but it is ...
I'm working on a "pretty mod" for a game which adds shaders but doesn't change anything else. Current shaders are: 1. bloom 2. motion blur 3. DOF Is there any other kind of filter shader I could ...