A program running on one of the last stages of the pipeline in a graphics card. Geometry information (usually vertex information) from the earlier stages of the pipeline goes through the rasterizer stage and becomes input to the pixel shader which then generates a single color value as output - the ...
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votes
2answers
1k views
How to achieve after-image pixel shader effect
How would one go about writing a pixel shader like this one in XNA 4.0?
http://www.youtube.com/watch?v=f1uZvurrhig&feature=related
-1
votes
1answer
202 views
New to CG shader programming, what program should I use to write and test them? [closed]
I have started witting some shaders. First ones were fairly easy to write in notepad but now I need something with a bit more meat. I have checked rendermonnkey that seems to support CG but it is ...
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2answers
214 views
What shaders make a game look “next-gen”? [closed]
I'm working on a "pretty mod" for a game which adds shaders but doesn't change anything else.
Current shaders are:
1. bloom
2. motion blur
3. DOF
Is there any other kind of filter shader I could ...