A program running on one of the last stages of the pipeline in a graphics card. Geometry information (usually vertex information) from the earlier stages of the pipeline goes through the rasterizer stage and becomes input to the pixel shader which then generates a single color value as output - the ...
In my Direct3D 11 application, I am using several sampler states to retrieve texture data. Some of them are used in all pixel shaders, some of them are only used in very specific ones. The question ...
Stated below is the code for my pixel shader which I am rendering after the vertex shader. I have set the wordViewProjection matrix in my program but I don't know to set the progress variable i.e in ...