Tagged Questions
1
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0answers
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How to achieve supersampling / anti-aliasing in pixel shaders?
I am trying to write a couple pixel shaders to apply to images similar to Photoshop effects. For example this effect: ...
9
votes
1answer
565 views
How to create a “retro” pixel shader for transformed 2D sprites that maintains pixel fidelity?
The image below shows two sprites rendered with point sampling on top of a background:
The left skull has no rotation/scaling applied to it, so every pixel matches perfectly with the background.
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