I developped a small XNA games in 3D. I would like to add a "fog of war" on my models instantiated with an effect in my (.fx) file. The problem is, I do not know how to change the function ...
I would like to render my scene with a wide FOV and then apply a fisheye distortion via fragment shader. How would this shader best be implemented? Update I try to reproduce a fisheye effect similar ...
Using the finished product from the tutorial here. Is it possible to apply the grayscale effect from here: Making entire scene fade to grayscale Or would you basically have to rewrite everything? ...