0
votes
0answers
64 views

MonoGame: Can't compile effect

I'm having trouble compiling a very simple pixel shader using the content pipeline in MonoGame 3.2. Whenever I compile the shader using "ps_3_0" it works but when I try to load it using the ...
1
vote
1answer
177 views

Texture Shaders vs. Pixel/Fragment Shaders?

My question is a simple one. Functionally, practically, and performance-wise, what are the differences between using a D3DX Texture Shader, and using a Pixel/Fragment Shader rendered with a full ...
12
votes
3answers
731 views

How can I replicate the color limitations of the NES with an HLSL pixel shader?

So since 256 color mode is depreciated and no longer supported under Direct3D mode, I got the idea to use a pixel shader instead to simulate the NES palette of all possible colors so that fading ...
1
vote
0answers
202 views

Vertex shader to Pixel shader NVIDIA problem - restarting drivers

I have problem with my shader on NVIDIA cards. On AMD it's working right. Shader Builder exported CODE: //ROOT //PSParts //VSParts //Samplers sampler sLod23ColorGround : register(s0); sampler ...
1
vote
2answers
513 views

HLSL Pixel Shader that does palette swap

I have implemented a simple pixel shader which can replace a particular colour in a sprite with another colour. It looks something like this: sampler input : register(s0); float4 ...