2
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2answers
2k views

Java: How to Make a Player Class in a Tile-Based RPG

So I've been following a JavaHub tutorial that basically uses a pixel engine similar to MiniCraft. I've attempted to make a Player Class as such, and I'm basically making a mock Pokemon game for ...
4
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3answers
579 views

C++ Efficient Pixel Management for Non-Polygon Graphics Engine

So I've been looking for a way to efficiently manage the pixels on a screen, but so far all I've found is along the lines of SetPixel() in windows (painfully slow), and drawing a rectangle 1px X 1px ...