I'm looking at the new 2D features introduced in Unity 4.3, and I think I might be missing something. To me it looks like they are designed for high-res 2D games, where scaling the sprites is ok, but ...
I recently saw a game which looked a bit like minecraft, but it was a RPG. The enemies in this game consist completely of voxels and if they die, they collaps and every single voxels falls down, ...
I'm creating a 2D top-down tiled game in pure Java and by now I'm trying to implement a way to do lighting. First, some details on how I render: there is a screen class which handles all the ...
Hi guys I am starting a simple hobby app in Unity, its a 2D app, which have some alphabets like A,B,C..Z (images) . There ll be specific paths where user touch one by one to complete drawing the ...
In my 2d pixel old-school platformer, I'm looking for methods for bouncing particles off of background tiles. Particles aren't affected by gravity and collisions are "reflective". By that I mean a ...