I was recently reading an article about clever ways programmers have protected their games from pirates, such as the creators of Game Dev Tycoon. This made me curious: how do they detect that the copy ...
I'm releasing a game soon and thinking about adding some simple anti-piracy techniques. It's an offline adventure game but I'm thinking of doing a quick background check on startup for updates if ...
Has piracy EVER resulted in a developer getting shut down? That is, has piracy ever been so detrimental that it brought about the downfall of a game studio? If I were to release a game, should I be ...
I am planning to make a small game in the near future. How can I minimize the chances of it being pirated?