Generally speaking; the order of different stages in a workflow. One example is the order in which certain methods and tools are used when graphical assets for games are produced and then imported into the game engine. Another example is the order in which graphical information is processed inside ...
I just encountered this kind of error when using the MonoGame Content Pipeline and it's my first time to use it to convert png to xnb files (I use a stand alone app for converting files to xnb in the ...
I'm implementing a few 3D tests on an old piece of hardware (Sega Saturn, circa 1994, uses quadrangles, not triangles) and everything excluding rasterizing is done on the CPU. I implemented front face ...