Tagged Questions
2
votes
1answer
751 views
Graphics Pipeline, how exactly it works and how graphics card interprets it?
I've looked at this Wikipedia's link, http://en.wikipedia.org/wiki/Graphics_pipeline, but the article lacks in-depth explanation.
The only thing, I suppose, I understand and can expand upon, is, ...
3
votes
1answer
244 views
Looking for literature about graphics pipeline optimization
I am looking for some books, articles or tutorials about graphics architecture and graphics pipeline optimizations. It shouldn't be too old (2008 or newer) - the newer, the better.
I have found ...
6
votes
1answer
383 views
Precomputing Visibility
Having noticed that UDK (Unreal) and Unity 3 include similar pre-computed visibility solutions that unlike Quake are not dependent on level geometry, I've been trying to figure out how the calculation ...