A method typically used for determining what the user selected.
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2answers
4k views
How do you determine which object/surface the user's pointing at with lwjgl?
Title pretty much says it all. I'm working on a simple 'lets get used to lwjgl' project involving manipulation of a rubik's cube, and I can't figure out how to tell which side/square the user's ...
2
votes
2answers
211 views
Assigning a different texture based on picking
I'm making a game using XNA. I have some simple objects like cube and sphere, and I would like to change the texture of one face of these objects based on picking. That is, when the cursor is over ...
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votes
2answers
361 views
Picking a tile in an Iso Engine
I have developed an iso engine for a farm game. In general it works fine, but the problem is that it is not always accurate when pressing the tiles, so the tile I wanted to select is not the one ...