I saw a lot of picking code opengl-es, but nothing worked. Can someone give me what am I missing? My code is (from tutorials/forums) Vec3 far = Camera.getPosition(); Vec3 near = Shared.opengl()....
I simply want to pick a few spheres in my scene using the mouse-ray. I have implemented(copied most of it but with little understanding) a ray-sphere collision code. Also I have implemented the code ...
I am attempting to cast a ray from the center of the screen and check for collisions with objects. When rendering, I use these calls to set up the camera: GL11.glRotated(mPitch, 1, 0, 0); GL11....
I have a sizable game engine and I'd like a feature for finding the nearest of a list of points. I could simply use the Pythagorean theorem to find each distance and choose the minimum one, but that ...
I can do picking with triangle-accuracy for non-animated models, but I also have animated models in my game. How do I do picking on animated models? I use code based on this project for animation. ...
Title pretty much says it all. I'm working on a simple 'lets get used to lwjgl' project involving manipulation of a rubik's cube, and I can't figure out how to tell which side/square the user's ...